Full notes
Full Necromantic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
For Release Candidate 0.1.24
Hello Necromantics! We’re still hard at work on some nice quality of life improvements, and a smattering of fixes to make your stay at Valorborn more comfortable. The devs are all busy with programming, arting, designing updates and addressing anything that looks like a 6 legged creature, so thank you for staying with us! Here are some updates to the latest Necromantic build!
Forage Redesigned - Increased Pickup Range in exchange for attack speed
Perception has been rebalanced
Fire Shard spread increased to help with crowd control
Lighting update and fixes, particularly in the courtyard area
Keep those comments coming in the Steam Discussion and Discord fellow Necromantics! We do go through them and address them where we can. Stay tuned in the next few weeks for an update as well! Wink wink.
Please fill out the Player Survey if you have a spare moment.
Source
Changelog.gg summarizes and formats this update. How we read updates.
