What changed
1 fix3 additions4 changes0 removals
addedNew Features:
addedNew reworked HUD New level complete screen Reworked intro story Control hint improvements: - GFX improved - Control tips added to unlock award screens Award an extra continue each time a score tier is beat in Arcade mode Boss enemies award points when damaged New lighting effect on level map Smoother check point transitions New Gamepad configuration screen New Achievements: - Kill 100 spike balls - Achievement for each boss kill - Mmmmonster kill Fixes and Tweaks
changedMany music track mixes revised / remastered Balanced some SFX
changedImproved visibility by differentiating foregrounds and backgrounds on many levels Adjustments to Krysallix and Sinoid boss battles (graphics, behaviour)
fixedFix: Dragon mask targeting Fix: Enemies sometimes go through movers Fix: In game tips and pause now capture the correct surface from surface renderer Fix: Light overlay effects on Krysallix level Fix: Level name shifted down so that HUD is not occluded Fix: Executor firing explosion effect Fix; Moving blast blocks killing player Fix: prevent world map player being drawn before initialized Fix: Vornoii backgrounds on sine world levels Fix: Wording regarding controls on a number of in game tips Fix: Detect resize and adjust final shader resolution in response Fix: Adjust position of world map intro tip Fix: HUD shifted to avoid black bars
changedFirewall Boss: Updated laser charging effect (GFX) Firewall lighting tuning Death sequence improved Fix: Firewall sound fixes Fix: Prevent fire background effect from disappearing suddenly upon death Fix: Firewall death now registers as a kill
Nebular Crush changes
addedNew Features:
addedNew reworked HUD New level complete screen Reworked intro story Control hint improvements: - GFX improved - Control tips added to unlock award screens Award an extra continue each time a score tier is beat in Arcade mode Boss enemies award points when damaged New lighting effect on level map Smoother check point transitions New Gamepad configuration screen New Achievements: - Kill 100 spike balls - Achievement for each boss kill - Mmmmonster kill Fixes and Tweaks
changedMany music track mixes revised / remastered Balanced some SFX
changedImproved visibility by differentiating foregrounds and backgrounds on many levels Adjustments to Krysallix and Sinoid boss battles (graphics, behaviour)
fixedFix: Dragon mask targeting Fix: Enemies sometimes go through movers Fix: In game tips and pause now capture the correct surface from surface renderer Fix: Light overlay effects on Krysallix level Fix: Level name shifted down so that HUD is not occluded Fix: Executor firing explosion effect Fix; Moving blast blocks killing player Fix: prevent world map player being drawn before initialized Fix: Vornoii backgrounds on sine world levels Fix: Wording regarding controls on a number of in game tips Fix: Detect resize and adjust final shader resolution in response Fix: Adjust position of world map intro tip Fix: HUD shifted to avoid black bars
This is a big update. Hopefully this gets the game closer to being officially released!!
New Features:
New reworked HUD New level complete screen Reworked intro story Control hint improvements: - GFX improved - Control tips added to unlock award screens Award an extra continue each time a score tier is beat in Arcade mode Boss enemies award points when damaged New lighting effect on level map Smoother check point transitions New Gamepad configuration screen New Achievements: - Kill 100 spike balls - Achievement for each boss kill - Mmmmonster kill Fixes and Tweaks
Many music track mixes revised / remastered Balanced some SFX
Improved visibility by differentiating foregrounds and backgrounds on many levels Adjustments to Krysallix and Sinoid boss battles (graphics, behaviour)
Fix: Dragon mask targeting Fix: Enemies sometimes go through movers Fix: In game tips and pause now capture the correct surface from surface renderer Fix: Light overlay effects on Krysallix level Fix: Level name shifted down so that HUD is not occluded Fix: Executor firing explosion effect Fix; Moving blast blocks killing player Fix: prevent world map player being drawn before initialized Fix: Vornoii backgrounds on sine world levels Fix: Wording regarding controls on a number of in game tips Fix: Detect resize and adjust final shader resolution in response Fix: Adjust position of world map intro tip Fix: HUD shifted to avoid black bars
Firewall Boss: Updated laser charging effect (GFX) Firewall lighting tuning Death sequence improved Fix: Firewall sound fixes Fix: Prevent fire background effect from disappearing suddenly upon death Fix: Firewall death now registers as a kill
Sinoid Boss: Updated sprites Added x movement GFX: Updated GFX on final levels before Firewall GFX: ASCII effect transitions added to asteroid void levels GFX: Made crush lightning narrower
Many more miscellaneous improvements