Full notes
Full Nebula update
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What changed
- Balance
- Gameplay
- UI and audio
Bug & Fixes: * Boss Enemy will not rotate during pause anymore. * Correct few spelling mistakes. * Buffs Depo Circle will deactivate with delay, allowing to pick up all buffs first.
Weapons Changes for Default Values: * Triple barrel: reload time changed from 3s to 4s. * Double Gun: reload time changed from 3.5s to 4s. * Normal Rockets: Damage 5->4 ; Reload 4s -> 4.5s * Yellow Sondas: Reload 4.25s -> 4.5s * Red Sondas: Reload 4.25s -> 4.5s * Yellow, Blue, Red Lasers: Reload 4.25s -> 4.5s
Yellow, Blue, Red Guns: Projectiles Numbers 4 -> 5 * Piercing Arrow: Damage 4->5 ; Arrow number 2->3 * Burning Blades: Damage 4->5 ; Jumps Number 1->2 ; Penetration 1->2 * Freezing Blades: Damage 4->5 ; Jumps Number 1->2 ; Penetration 1->2 * Gravity Field: Explosions Number 1->2 * Electric Discharge: Damage 4->6 ; Projectiles Number 2->3 * Space Mines: Change in Level-Up tree, additional launcher on level 4 and 7 in stead of 5 and 8. * Yellow & Red Sondas : Change in Level-Up tree, additional launcher on level 4 and 7 in stead of 5 and 8. * Plasma Torch : Change in Level-Up tree, additional launcher on 7 in stead of 8.
- AI for main weaponincreases search speed and reduced search radius in order to make it more reactive towards closer enemies.
Enemy Changes: * Increased rotation speed for Boss space ship by 50% * Increased rotation speed for Boss Turrets by 25%.
UI Improvement: * Gears counter is showing now a mission gears_target as well. * Added Black Outline around Buff Timer to make it more visible. * Hot-Key for switching between Auto and Manual Aiming for a main weapon. Now, during a mission, you can use "Q" on keyboard or "X" on a Gamepad to switch between Aiming options for main Turret. Note: this is only working during the mission, when Pause Window is closed. * Increased size for a crosshair. * Re-Roll System: Three fist Re-Rolls are free from now on. Plus re-roll will always show a new items, when it is possible. * Additional Toggle option to switch On/Off level indicators for equipment (weapons and power-ups).
Source
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