Full notes
Full Nebelmer update
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What changed
- Gameplay
- Fixes
Patch Notes #2
--- Bug Fixes
Fixed vertebrae collision to prevent going out of bounds.,
Adjusted foliage placement to avoid floating meshes.,
Added an invisible wall to prevent going out of bounds.,
Fixed an issue where NPCs could fly away when hit by the player.,
Fixed a freeze that could occur when entering the last grind cinematic with turbo activated.,
Fixed an issue where the player could not move after using the sit input while still holding movement input.,
Fixed a bug where the character would go into a T-pose if the player jumped while pressing the sit input.,
Fixed an issue where the character would move in Surf while playing the running animation if the player stood up and pressed Surf during the animation.,
Fixed an issue where the priest’s dialogue sometimes failed to trigger quest completion in the quest list.,
--- Improvements
Reworked the Unstuck feature:
Players are no longer teleported back to the village when stuck.,
Instead, they are placed in a safe spot near their current area.,
The Unstuck button in the menu has also been updated to make it more appealing.,
,
Added an auto-trigger near the volcano, allowing players to always return to the village through it after discovering it.
Source
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