In this update3
Full notes
Full Neat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Neat changes
Just a week ago we launched the playtest, and since then we’ve received tons of feedback, bug reports, suggestions, and just kind words — thank you, seriously.
We’re pushing regular updates to improve the experience and address your feedback as fast as possible.
Today’s update is all about Doors — easily the most discussed feature this week. So we went deep on fixing and improving them. If something still feels off — tell us.
Doors
Doors now won’t open if something is blocking them → The door and blocking object will highlight in red → Just move the item to unblock it
Added proper sliding animations for boxes → If it should slide, it now actually slides
Improved open/close interaction triggers → It should now feel much clearer when you’re interacting with a door
Updated cursor highlighting → Easier to understand what’s interactive
Other Fixes
Cutlery Organizer → Reduced pixel hunting when placing items → Still too tricky? Let us know — we’re tuning it
Added more localizations
Updated win notification → No longer interrupts cleaning → Clearer indication that the level is complete
Lots of small fixes and improvements
Art / What’s Next
New level coming soon: Konbini → We’re already working on it → Would love your ideas — what items should be there?
Source
Changelog.gg summarizes and formats this update. How we read updates.
