HomeGamesUpdatesPricingMethodology
Steam News24 April 20262mo ago

Neat Playtest Patch #1 — Doors 🚪

Just a week ago we launched the playtest, and since then we’ve received tons of feedback, bug reports, suggestions, and just kind words — thank you, seriously.

In this update3

Full notes

Full Neat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes1 removal
  • Gameplay
addedDoorsAdded proper sliding animations for boxes → If it should slide, it now actually slides
changedDoorsImproved open/close interaction triggers → It should now feel much clearer when you’re interacting with a door
changedDoorsUpdated cursor highlighting → Easier to understand what’s interactive
changedOther FixesCutlery Organizer → Reduced pixel hunting when placing items → Still too tricky? Let us know — we’re tuning it
addedOther FixesAdded more localizations
removedOther FixesUpdated win notification → No longer interrupts cleaning → Clearer indication that the level is complete

Neat changes

addedAdded proper sliding animations for boxes → If it should slide, it now actually slides
changedImproved open/close interaction triggers → It should now feel much clearer when you’re interacting with a door
changedUpdated cursor highlighting → Easier to understand what’s interactive
changedCutlery Organizer → Reduced pixel hunting when placing items → Still too tricky? Let us know — we’re tuning it
addedAdded more localizations

Just a week ago we launched the playtest, and since then we’ve received tons of feedback, bug reports, suggestions, and just kind words — thank you, seriously.

We’re pushing regular updates to improve the experience and address your feedback as fast as possible.

Today’s update is all about Doors — easily the most discussed feature this week. So we went deep on fixing and improving them. If something still feels off — tell us.

Doors

  • Doors now won’t open if something is blocking them → The door and blocking object will highlight in red → Just move the item to unblock it

  • Added proper sliding animations for boxes → If it should slide, it now actually slides

  • Improved open/close interaction triggers → It should now feel much clearer when you’re interacting with a door

  • Updated cursor highlighting → Easier to understand what’s interactive

Other Fixes

  • Cutlery Organizer → Reduced pixel hunting when placing items → Still too tricky? Let us know — we’re tuning it

  • Added more localizations

  • Updated win notification → No longer interrupts cleaning → Clearer indication that the level is complete

  • Lots of small fixes and improvements

Art / What’s Next

  • New level coming soon: Konbini → We’re already working on it → Would love your ideas — what items should be there?

Source

Steam News / 24 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.