Full notes
Full NearEscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
NearEscape changes
Fixed a problem that was weird when weighed
Solve problems that are not consumed when you lose power
Trouble getting into defense preparation room when confused
Reduced fire damage by difficulty
Increased experience by difficulty (hard - 15%, very hard -27.5%, hard core 40%)
Increase probability of appearance of NPC by difficulty level
Source
Changelog.gg summarizes and formats this update. How we read updates.
