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- Near Sol
Customs Duties
A game update was recently released, and new mechanics related to foreign trade appeared in it. Clicking on the [Trade] tab opens the duties menu. In-game tariffs can only be imposed on imports. And the export of any pr…
Patch notes3 changesGameplay - Near Sol
New faces
Characters got new faces, hairstyles and eyebrows) Even bald characters have appeared The plans for the next month are to add duties to the game and remove excises. After that, the main mechanics will be completed and i…
Announcement2 changesGameplay - Near Sol
patch 2023-June-11
Changes: -New character faces Bugs fixed: -Fixed bugs related to saving the game
Announcement1 changeFix - Near Sol
Investors and the new system of needs
Investors. Recent patches have added an investment process to the game. When building factories, investors look at the need for goods and the availability of resources. Investors are pretty stupid. A long time ago when…
Patch notes6 changesGameplayUI/audio - Near Sol
patch 2023-April-12
AI * Investors in some cases subsidize shutdown factories Changes: * needs now depend on education * goods that require unskilled labor fell in price, and highly skilled ones became more expensive * investors now have d…
Announcement2 changesBalanceUI/audio - Near Sol
patch 2023-February-01
AI * Improving the AI of residents in - migration - movement in the social ladder Changes: * the architecture of the game has been redesigned for a more advanced social movement * education now restricts types of goods…
Announcement3 changesGameplayBalance - Near Sol
Cities and a common market. January plans.
Cities The concept of cities came to me because I didn’t like the idea of Victoria 2, which is related to the fact that the more diverse the population of the province, the more diverse the goods the population produces…
Patch notes - Near Sol
patch 2023-january-01
AI *Improving the AI of residents in - migration - movement in the social elevator
Announcement1 changeGameplay - Near Sol
patch 2022-december-30
Bugs fixed: *fixed a bug due to which the menu of factories sometimes did not open *fixed a rare bug that caused a slight decrease in the total amount of money
Announcement1 changeFix - Near Sol
patch 2022-december-27
Big changes: *added primitive diplomacy for the common market(but there is no AI yet -the computer always agrees) *city mechanics added *New Powers: Mercury and Titan Changes: *New character generation system(but their…
Announcement3 changesGameplayUI/audio - Near Sol
Residents, production and plans for the near future.
A little over a month has passed since the release of the game in early access, so let's summarize some results: * Nationalities have appeared in the game. Residents will move in search of a better life. And it will be…
Patch notes4 changesGameplay - Near Sol
patch 2022-december-03
Big changes: *added mechanics of the common market(but there is no diplomacy yet) *Io and Earth are in the same common market
Announcement1 changeGameplay - Near Sol
patch 2022-november-21
Big changes: *nationality was added (to check migrations - no assimilation yet) *education was added higher education is required to become an engineer bugs fixed *fixed position of stars in some binary systems
Announcement2 changesFixGameplay - Near Sol
patch 2022-november-12
*added the ability to build other buildings (in addition to factories) *now you can build infrastructure and a space shipyard. *improved satellite location (before they were too close) *engineers now appear too
Announcement1 changeGameplay - Near Sol
patch 2022-november-5
Star map rotation now works correctly. Resource generation on Earth now happens correctly Fixed a bug that occurred when the budget deficit was too large.
Announcement1 changeFixMaps - Near Sol
patch 3.11.22
Fixed "New Game" bug.
Announcement1 changeFix


