Full notes
Full NBA THE RUN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Events
- Balance
- Performance
NBA THE RUN changes
Here are our patch notes for today’s game update, which was deployed on Steam and all other platforms earlier today. Player Specific Changes
Improved attributes for Trae Young and DJ
Reduced start up animation on DJ’s jumpshot to be more in line with other players
Fixed issue with Zion’s dunk where the ball didn’t visually go through the hoop
Steph now uses correct dunk at long range
Polished animations for Giannis, El Gigante and Wemby blocks
Improved LeBron idle
Fixed bug that lists Bobbito’s ITZ ability as Ankle Breaker but in game he is assigned as Deep Threat, game and UI now match, he is Ankle Breaker
Improved Street Legend / IP Character attributes to make them more viable players / opponents
Player attribute updates based on player feedback – Cade, SGA, Bam, Brunson and Wemby
Gameplay Changes
Increased nearby defenders effect on jumpshots to make shooting in traffic more difficult
Tuned delays for Guard and Protect Ball abilities
Tuning pass on XP & CRED rewards
Kamikaze dunk ending no longer flips
Add Icon / Targeted player switching in KO Solos Defense. Uses L1 + X or O as input for intended targets.
Reduced stealer movement speed and increased energy cost for steal to balance based on community feedback
Reduced near hoop radius for block to increase chances of high skill goaltending
Increased odds of OTH, extended range of OTH, reduced errant OTH loose ball distance
Tuned rim bounce to avoid ball landing on top of the backboard
Added 2 Good Shot outcomes to increase variety and make the outcome less predictable
Visual Changes
Hit reactions look less cartoony now
Polished shove recoil animation set
Polished run animations for big / large players
Updating fallback meshes of the apartment walls in Tenement to fix gaps around windows
Fixed lighting channels on ball in Intros
Ruleset Changes
Oop City and Dunkfest rulesets are now set to Rare
Pickup ruleset now set to Common
Bug Fixes
Fixed issue with softlocking that was being caused by players simultaneously forfeiting a match
Fixed issue where players could start a new ability / animation while in ankle break animation
Prevent button inputs during loading screen transitions
Fixed issue where players can move around during Intro & Outro Sequences
Fixed player stats system crash when party data is missing
Fixed map randomization crash when both team’s party data is missing
Fix issues w/ Bobbito’s shorts in Intros to remove material overrides / visual glitches
Fix for tooltips in Matchmaking appearing below the 16:9 space on 16:10 monitors
Fix for French / German text in the locker
User Interface Changes
Hide ready checkmarks in the Front End for AI / Bots
Clear baller portrait highlights when showing the carousel to prevent multiple highlights being shown
Fill Teammates option no longer enabled if switching from KO Friends
Removed outdated unblock button
Fixed issue where players were getting PBP-004 error during the matchmaking carousel after queuing into KO Friends with fill with previous crewmates
Fix case clicking off a button on PC with mouse once selected breaking navigation with cursor keys
Fixed issue where Fill Teammates was enabled in Solos, game now checks state for Fill Teammates in all modes
Hide Crew invite notification if the invite has been responded to in the Social Hub
Several fixes to Social Hub scroll bar and issues around the mouse cursor interfering with other controls
Disable actions in home screen until loading completes
Prevent character changes occurring visually when in the Profile Screen
Fixed issue where Ready status wasn’t updating when switching Game Modes
Refresh the KO Friends code when returning from a Match
Stats Updates
Corrected stat calculation for most played character time
Time played now reflected in HH:MM:SS rather than seconds to make Time Played more clear in Profile Menu
Treat blocked dunks / alley oops the same as failed dunks / alley oops, and don’t score them as dunks / alley oops
Credit steal / intercept only if the play results in a turnover
Putbacks no longer count as Alley Oops
Don’t increment rebound stat for throw-in pick up
Audio Updates
Removed the logic for ShotMade UI sounds from the HypeMeter widget and moving it to when scores occur to allow for for Dunk specific UI sounds
Far shots and non-dunk shots now trigger the respective UI sfx events
The existing “Dunk_Success” (called already in the Dunk + AlleyOop ability) audio has the UI sounds in that event now
New Dunk fades happen in BP_AudioSetup, taping into Dunk Start and Dunk End events
New audio created and implemented for style / dribble moves
Bigger dunk sounds, will duck music + other sfx for it
Updated shot made UI sounds to have built in delays (removing it from the animations in order to use data on which type of shot)
Style moves and Dunk UI sounds
Music slowdown event for Alley Oop
Added Bobbito VO hooks for time running out as the game clock winds down
Other Updates
Reduced controller vibration on XBOX
Source
Changelog.gg summarizes and formats this update. How we read updates.
