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Steam News18 February 20242y ago

Cut mechanics

A lot of time has passed since the beginning of development, and since it is a dynamic process, it was not without changes in the already implemented mechanics or the failure and subsequent sawing out of mechanics.

In this update3

Full notes

Full Nazizombie's Slayer update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
changed1. Cut out the mechanics of rewinding time forwardPreviously, levels were supposed to have multiple time triggers. That is, triggers that only activated at certain times. Which resulted in the player constantly having to wait when restarting the level. This problem was realized and partially solved by adding a new mechanic - fast-forwarding time in any safe zones. Now the level design has changed and it was decided to get rid of most of these time triggers. After that this mechanic became simply unnecessary.
changed2. Cut out the mechanics of opening the door by watching in-game adsThis mechanic was relevant when the game was not yet planned to be released on Steam. Back then, we were only thinking about releasing it on Google Play. After we realized that the game was starting to get more complex and become more like a desktop game, we changed and cut out all the mobile features.
added3. Changed the mechanics of changing into enemy uniformsOriginally it was supposed to be possible to kill any enemy, take off his clothes and dress up in them. But later it turned out that this is not what we would like to see in the final score. As a result, this mechanic was changed. It was added 3 to

Nazizombie's Slayer changes

changedPreviously, levels were supposed to have multiple time triggers. That is, triggers that only activated at certain times. Which resulted in the player constantly having to wait when restarting the level. This problem was realized and partially solved by adding a new mechanic - fast-forwarding time in any safe zones. Now the level design has changed and it was decided to get rid of most of these time triggers. After that this mechanic became simply unnecessary.
changedThis mechanic was relevant when the game was not yet planned to be released on Steam. Back then, we were only thinking about releasing it on Google Play. After we realized that the game was starting to get more complex and become more like a desktop game, we changed and cut out all the mobile features.
addedOriginally it was supposed to be possible to kill any enemy, take off his clothes and dress up in them. But later it turned out that this is not what we would like to see in the final score. As a result, this mechanic was changed. It was added 3 to

A lot of time has passed since the beginning of development, and since it is a dynamic process, it was not without changes in the already implemented mechanics or the failure and subsequent sawing out of mechanics. We will talk about such mechanics now.

1. Cut out the mechanics of rewinding time forward

Previously, levels were supposed to have multiple time triggers. That is, triggers that only activated at certain times. Which resulted in the player constantly having to wait when restarting the level. This problem was realized and partially solved by adding a new mechanic - fast-forwarding time in any safe zones. Now the level design has changed and it was decided to get rid of most of these time triggers. After that this mechanic became simply unnecessary.

2. Cut out the mechanics of opening the door by watching in-game ads

This mechanic was relevant when the game was not yet planned to be released on Steam. Back then, we were only thinking about releasing it on Google Play. After we realized that the game was starting to get more complex and become more like a desktop game, we changed and cut out all the mobile features.

3. Changed the mechanics of changing into enemy uniforms

Originally it was supposed to be possible to kill any enemy, take off his clothes and dress up in them. But later it turned out that this is not what we would like to see in the final score. As a result, this mechanic was changed. It was added 3 to

Source

Steam News / 18 February 2024

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