In this update2
Full notes
Full Nazi Zombies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Balance
Nazi Zombies changes
There might be bugs in this build please report them! :)
[Network]
Improved zombie sync (should stop the invincible zombie!)
Optimised zombie stacking
Optimised explosive damage checks (This has resulted in weapons needing buffs)
Optimised RPC calls
[Weapons]
DGX1000 Base damage increased from 100 -> 330
DGX5000 Base damage increased from 160 -> 525
RPG-7 Base damage increased from 70 -> 170
Carpet Bomber Base damage increased from 120 -> 310
RG-6 Base damage increased from 70 -> 200
AIRSTRIKE Base damage increased from 120 -> 475
HANDCANNON Base damage increased from 200 -> 490
LIGHT BRINGER Tick damage increased from 500 -> 1000
Frag grenade Base damage increased from 25 -> 200
Stielhandgranate Base damage increased from 25 -> 200
Molotov Base damage increased from 70 -> 375
Bouncing Betty Base damage increased from 120 -> 650
Source
Changelog.gg summarizes and formats this update. How we read updates.
