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Steam News30 December 20232y ago

Update 0.143a. Artillery accuracy reduction.

Artillery accuracy has been significantly reduced. The effect on rough seas on artillery accuracy has been increased. The minimum and maximum values of “Projectile spread” slider of the Settings screen has been changed.

Full notes

Full Naval Hurricane update

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What changed

1 fix1 addition4 changes0 removals
  • Balance
  • Gameplay
  • Fixes
changedArtillery accuracy has been significantly reduced.
changedThe effect on rough seas on artillery accuracy has been increased.
changedThe minimum and maximum values of “Projectile spread” slider of the Settings screen has been changed.
addedAdded the ability to choose between the tight shell pattern (default) and the loose shell pattern with double spread value.
changedSpecial logic has been implemented for projectiles after they hit the water. Now they have a chance to shatter (greater velocity significantly increases this chance). All projectiles are also considered to tumble upon hitting water, causing their AP multiplier to gradually decrease to a value equal to the AP multiplier of the projectile fragments. Again, higher velocity means faster AP reduction.
fixedA couple of bugs have been fixed.

Naval Hurricane changes

changedArtillery accuracy has been significantly reduced.
changedThe effect on rough seas on artillery accuracy has been increased.
changedThe minimum and maximum values of “Projectile spread” slider of the Settings screen has been changed.
addedAdded the ability to choose between the tight shell pattern (default) and the loose shell pattern with double spread value.
changedSpecial logic has been implemented for projectiles after they hit the water. Now they have a chance to shatter (greater velocity significantly increases this chance). All projectiles are also considered to tumble upon hitting water, causing their AP multiplier to gradually decrease to a value equal to the AP multiplier of the projectile fragments. Again, higher velocity means faster AP reduction.
  1. Artillery accuracy has been significantly reduced.

  2. The effect on rough seas on artillery accuracy has been increased.

  3. The minimum and maximum values of “Projectile spread” slider of the Settings screen has been changed.

  4. Added the ability to choose between the tight shell pattern (default) and the loose shell pattern with double spread value.

  5. Special logic has been implemented for projectiles after they hit the water. Now they have a chance to shatter (greater velocity significantly increases this chance). All projectiles are also considered to tumble upon hitting water, causing their AP multiplier to gradually decrease to a value equal to the AP multiplier of the projectile fragments. Again, higher velocity means faster AP reduction.

  6. A couple of bugs have been fixed.

Source

Steam News / 30 December 2023

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