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Steam News29 June 20215y ago

Playtest is open now!

Playtest for Nature Treks: Together is now open. Anyone that is interested in helping playtest the experience please press the 'Join the Nature Treks: Together (Playtest)' button on the store page.

Full notes

Full Nature Treks: Together update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Store
  • Server
changedPlaytest for Nature Treks: Together is now open.Anyone that is interested in helping playtest the experience please press the 'Join the Nature Treks: Together (Playtest)' button on the store page . If you can take the time to do this it will be very helpful and appreciated. Access will be granted at some point next week.
addedPlaytest for Nature Treks: Together is now open.There are 2 main reasons for delaying early access in favor of playtesting. Firstly multiplayer needs testing with a significant number of users to iron out any issues that might occur with larger numbers. Secondly, inputs for non Oculus devices need more work, specifically, we need to add in a separate character controller to support those to the extent we would like. However, the experience is still playable using Vive, Index, and WMR.
addedPlaytest for Nature Treks: Together is now open.We will probably need to organize specific multiplayer sessions for larger-scale multiplayer. The community hub can be used for this. I will be active on the community hub.
addedPlaytest for Nature Treks: Together is now open.Just some clarity on supported devices. We develop using Oculus devices and the experience is still best played using one. This will change once we add in a unique character controller for other devices, however for now please expect some quirks. Vive inputs are pretty solid.
changedPlaytest for Nature Treks: Together is now open.Please refer to the ' view the manual ' link on the store page for a list of inputs and a user guide for the experience.
changedPlaytest for Nature Treks: Together is now open.Early Access will be pushed back to September. I have sent a request to steam to change the date listed on the store page to reflect this.

Nature Treks: Together changes

changedAnyone that is interested in helping playtest the experience please press the 'Join the Nature Treks: Together (Playtest)' button on the store page . If you can take the time to do this it will be very helpful and appreciated. Access will be granted at some point next week.
addedThere are 2 main reasons for delaying early access in favor of playtesting. Firstly multiplayer needs testing with a significant number of users to iron out any issues that might occur with larger numbers. Secondly, inputs for non Oculus devices need more work, specifically, we need to add in a separate character controller to support those to the extent we would like. However, the experience is still playable using Vive, Index, and WMR.
addedWe will probably need to organize specific multiplayer sessions for larger-scale multiplayer. The community hub can be used for this. I will be active on the community hub.
addedJust some clarity on supported devices. We develop using Oculus devices and the experience is still best played using one. This will change once we add in a unique character controller for other devices, however for now please expect some quirks. Vive inputs are pretty solid.
changedPlease refer to the ' view the manual ' link on the store page for a list of inputs and a user guide for the experience.

Playtest for Nature Treks: Together is now open.

Anyone that is interested in helping playtest the experience please press the 'Join the Nature Treks: Together (Playtest)' button on the store page. If you can take the time to do this it will be very helpful and appreciated. Access will be granted at some point next week.

There are 2 main reasons for delaying early access in favor of playtesting. Firstly multiplayer needs testing with a significant number of users to iron out any issues that might occur with larger numbers. Secondly, inputs for non Oculus devices need more work, specifically, we need to add in a separate character controller to support those to the extent we would like. However, the experience is still playable using Vive, Index, and WMR.

Early Access for us was never about releasing something with known issues. It was always about releasing a solid foundation to evolve and grow with feedback from the community.

We will probably need to organize specific multiplayer sessions for larger-scale multiplayer. The community hub can be used for this. I will be active on the community hub.

Just some clarity on supported devices. We develop using Oculus devices and the experience is still best played using one. This will change once we add in a unique character controller for other devices, however for now please expect some quirks. Vive inputs are pretty solid.

Please refer to the 'view the manual' link on the store page for a list of inputs and a user guide for the experience.

Early Access will be pushed back to September. I have sent a request to steam to change the date listed on the store page to reflect this.

Any questions please post on the community hub, discord server or contact me via email .

Look forward to seeing you inside Nature Treks: Together

Best John

Source

Steam News / 29 June 2021

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