Full notes
Full Natural Selection 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- UI and audio
- Fixes
- Server
Update 341 is now available on steam and includes multiple updates to maps and a bunch of bug fixes and tweaks to both the game and matched play. There are also additional updates to the balance which you can find in the in-game menu.
Remember all sales of NS2 and DLC directly affect our development budget and allow our team to continue work on NS2.
Changelog
Tweaks / Improvements
Death screen has been made smaller in overall size, hides when the map is opened, the fade to black lasts only 2 seconds, and the killfeed is no longer hidden. This should be more in line with the previous deathscreen experience over the years. Thanks everyone for your feedback on this feature!
Re-added text drop shadows to the in-game chat text elements.
Changed the text drop shadow rendering feature to fix severe FPS losses on certain graphics driver and hardware configurations. (Thanks, Axtel!)
Added Drop shadow text to damage numbers
Matchmaking Fixes and Changes
Individual players are automatically kicked from a lobby after 1 hour has elapsed without progressing the lobby state beyond Waiting for Players. This prevents long term AFK individuals propping up a potentially bugged lobby that acts as a trap for everyone else matching.
Fixed Steam Authentication potentially failing when waiting in a lobby for more than 30 minutes.
Fixed multiple players ending up being on an unassigned team and therefore being kicked from the server.
Fixed rare occurrence of a client not progressing through the lobby stages with everyone else.
Fixed a lobby failing when a server request returned error 500.
Fixed the Matchmaking Rewards menu’s Queue button being active all the time
Fixed Steam Offline status triggering too easily. It now counts down over multiple seconds before considering you having lost connection and can roll backward to a reset state over the same time frame if the offline status did not get reached. This ensures that a momentary loss of internet does not trigger kicking you from the game or lobby.
Fixed client script errors during certain lobby stages.
Fixed skill offset miscalculation between the teams [Drey]
Mod System Changes
Added an option to the create local server page to enable mounting UWE hotfix mods when creating a server.
Maps from non-active mods are now included in the Listen Server map list and are automatically mounted on the server when it is created.
Hotfix mods are no longer hidden in the menu mod list.
Duplicate Mod ID entries in a server’s map cycle are now handled properly.
Fixes
Fixed being able to receive Matchmaking invites while playing in a public server already.
Fixed Auric Clog not being able to be selected or used once unlocked.
Fixed Chroma Resource Tower not being able to be selected or used once unlocked.
Fixed when earning the Battle Gorge calling card, it's not available. And instead two items of Turbo drifter are granted.
Fixed a potential server crash when fetching hotfix mods fails.
Fix -game command line option not handling absolute paths for the Linux dedicated server.
Sounds
Client hitsounds files are no longer constrained by our file validation rules.
Maps
Biodome: (Thanks psyk!)
Moved Agri RT to the north of Agri (New room, thanks
Source
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