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Steam News8 May 20206y ago

Upcoming Balance Patch Notes

------------------------------------------------------------ Here is a snippet of what's in store for Patch 332, which is coming soon!

In this update5

Full notes

Full Natural Selection 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions7 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
changed----------------------------------------------------------- Here is a snippet of what's in store for Patch 332, which is coming soon! This changelog contains the Balance Patch Notes, there is much more in the full changelog which will be released when the build goes live.
fixedGENERAL● The health and armor status (hp bar) has been removed from enemy players in combat (We recommend enabling damage numbers) ● Re-drop block times for commanders placing cysts and resource towers is now 1 second (down from 5-7 seconds) ● Fixed cysts sometimes dying when placed (From Katzenfleisch) ● Fixed commanders forced to repress the grid key for dual action items (From Katzenfleisch) ● Fixed scan not having a visual range displayed (From Katzenfleisch) ● Fixed structures being detected but not visible if scanned (From Katzenfleisch)
changedSKULK● Model size decreased by 10% (90% original size) ● Bite cone changed to 0.8 wide by 1.2 tall (from 1.2×1.2) ● Skulk sneak speed changed to 4.0 (from 4.785) ● Skulks now only receive a speed boost from a consecutive jump.
addedGORGEHeal Spray ● Now also adds maturity to alien structures and speeds up player evolutions while they are embryos. Web
changedGORGEWeb ● placement ghosts will now stay visible and turn red if you stretch them past their limit instead of despawning ● Webs are now only placeable on the ground from one endpoint (to fix “duct tape” floor strip webs) ● Gorges can finish placing webs from much further away. Starting placement range is unchanged. ● Web Snare now reduces movement speed by 66% and tapers off gradually over 5 seconds (up from 2.5 seconds) ● Webs now turn invisible, only fading into view at 5 meters or closer, with a distortion effect at longer range ● No longer parasites marines ● No longer appears in the kill-feed ● Now have a “hardening” mechanic: Webs will gain “charges”, which will allow them to web enemies multiple times. —○ When charges run out, the web will die. —○ Each charge gives the web 10 hp. —○ Webs start with 1 cahrge. —○ Max 3 charges.
changedGORGEBabblers ● No longer gains biomass HP scaling (previously 1.5 hp per biomass)
2) ● Skulk sneak speed4.7854.02) ● Skulk sneak speed decreased, nerfStab ● Damage160120Stab ● Damage decreased, nerf

Natural Selection 2 changes

changed----------------------------------------------------------- Here is a snippet of what's in store for Patch 332, which is coming soon! This changelog contains the Balance Patch Notes, there is much more in the full changelog which will be released when the build goes live.
fixed● The health and armor status (hp bar) has been removed from enemy players in combat (We recommend enabling damage numbers) ● Re-drop block times for commanders placing cysts and resource towers is now 1 second (down from 5-7 seconds) ● Fixed cysts sometimes dying when placed (From Katzenfleisch) ● Fixed commanders forced to repress the grid key for dual action items (From Katzenfleisch) ● Fixed scan not having a visual range displayed (From Katzenfleisch) ● Fixed structures being detected but not visible if scanned (From Katzenfleisch)
changed● Model size decreased by 10% (90% original size) ● Bite cone changed to 0.8 wide by 1.2 tall (from 1.2×1.2) ● Skulk sneak speed changed to 4.0 (from 4.785) ● Skulks now only receive a speed boost from a consecutive jump.
addedHeal Spray ● Now also adds maturity to alien structures and speeds up player evolutions while they are embryos. Web
changedWeb ● placement ghosts will now stay visible and turn red if you stretch them past their limit instead of despawning ● Webs are now only placeable on the ground from one endpoint (to fix “duct tape” floor strip webs) ● Gorges can finish placing webs from much further away. Starting placement range is unchanged. ● Web Snare now reduces movement speed by 66% and tapers off gradually over 5 seconds (up from 2.5 seconds) ● Webs now turn invisible, only fading into view at 5 meters or closer, with a distortion effect at longer range ● No longer parasites marines ● No longer appears in the kill-feed ● Now have a “hardening” mechanic: Webs will gain “charges”, which will allow them to web enemies multiple times. —○ When charges run out, the web will die. —○ Each charge gives the web 10 hp. —○ Webs start with 1 cahrge. —○ Max 3 charges.

------------------------------------------------------------ Here is a snippet of what's in store for Patch 332, which is coming soon! This changelog contains the Balance Patch Notes, there is much more in the full changelog which will be released when the build goes live.

GENERAL

● The health and armor status (hp bar) has been removed from enemy players in combat (We recommend enabling damage numbers) ● Re-drop block times for commanders placing cysts and resource towers is now 1 second (down from 5-7 seconds) ● Fixed cysts sometimes dying when placed (From Katzenfleisch) ● Fixed commanders forced to repress the grid key for dual action items (From Katzenfleisch) ● Fixed scan not having a visual range displayed (From Katzenfleisch) ● Fixed structures being detected but not visible if scanned (From Katzenfleisch)

LIFEFORMS

SKULK

● Model size decreased by 10% (90% original size) ● Bite cone changed to 0.8 wide by 1.2 tall (from 1.2×1.2) ● Skulk sneak speed changed to 4.0 (from 4.785) ● Skulks now only receive a speed boost from a consecutive jump.

GORGE

Heal Spray ● Now also adds maturity to alien structures and speeds up player evolutions while they are embryos. Web

Web ● placement ghosts will now stay visible and turn red if you stretch them past their limit instead of despawning ● Webs are now only placeable on the ground from one endpoint (to fix “duct tape” floor strip webs) ● Gorges can finish placing webs from much further away. Starting placement range is unchanged. ● Web Snare now reduces movement speed by 66% and tapers off gradually over 5 seconds (up from 2.5 seconds) ● Webs now turn invisible, only fading into view at 5 meters or closer, with a distortion effect at longer range ● No longer parasites marines ● No longer appears in the kill-feed ● Now have a “hardening” mechanic: Webs will gain “charges”, which will allow them to web enemies multiple times. —○ When charges run out, the web will die. —○ Each charge gives the web 10 hp. —○ Webs start with 1 cahrge. —○ Max 3 charges.

Babblers ● No longer gains biomass HP scaling (previously 1.5 hp per biomass)

LERK

Spike ● Projectile size increased to 60mm (up from 45mm) ● Now penetrates soft targets (MACs, Drifters, Hydras) (From Twiliteblue) ● Now deals double damage to Mines (Damage: 5 -> 10)

FADE

Blink (From Golden) ● Increased friction when moving faster than base blink speed —○ Will lose velocity more quickly when moving faster than 16.25 —○ Rate at which you lose velocity is reduced when using celerity

Metabolize ● Advanced Metabolize now heals effective HP (treats armor as 2 hitpoints)

Stab ● Damage decreased to 120 (from 160) ● Damage type changed to structural (2x to structures) ● Fades can now blink, jump and move freely while performing stab.

GENERAL

UPGRADES

Vampirism ● Primary attacks now generate an HP shield instead of healing. ● The shield begins decaying after 0.5 seconds of your last hit and will taper off over the next 4.5 seconds. ● The maximum shield amount is 1.5 times the value of the charge of a single hit with 3 shells. ● The shield does stack with mucous and babblers ● Skulks only charge 14% health per bite (decreased from 20%) ● Vampirism no longer has any effect when used against Exosuits

COMMANDER

Drifter Abilities ● All abilities have now a cool down of 12 seconds (instead of only 1 second for mucous and hallucinations)

Ink

Source

Steam News / 8 May 2020

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