Full notes
Full Natural Instincts: European Forest update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Performance
- Gameplay
Natural Instincts: European Forest changes
We've kept silent for a bit, and we're sorry that you've been kept in the dark. Your reviews and feedback about survival and city-building features made us discuss our ideas all over again. We would love to realize our vision, but only if you, as this game's players base, like it. That's why we've taken more time to rethink its further development.
We must ask you for a bit more patience. I know it's a lot to ask as you've been waiting for more specific information.
Yes, we're fixing the wolves campaign.
Yes, we're fixing bugs causing the game to crash.
We're trying to find a solution to improve the optimization further.
And yes, we have a lot of ideas for the game's development, but we're trying to meet you in the middle. And we're full of hope that you will be happy when we're ready to share details with you.
However, we don't want to talk about things that are still only ideas in our heads. We've got your feedback on adding city-building elements (such as river dams, feeding trays, bridges placed above roads so animals could cross safely, and so on) and survival ones. We're discussing what we can do. We've asked more players to play and give us their feedback as well, just to gain as many notes as possible.
This is not the end of Natural Instincts. It's just the beginning. And trust me, we love this project way too much to leave it in Early Access forever.
Stay safe, stay positive, and may your 2022 be full of joy and great games! Natural Instincts team
Source
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