In this update6
Full notes
Full Native Isekai Defense update
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Repeated intro
Hello Pioneers!
What changed
- Gameplay
- Maps
Native Isekai Defense changes
The new update is finally here! In this update, we’ve tweaked some existing features and introduced a few new ones.
Building System
Buildings are now unlockable! Unlike before, where all buildings were available from the start, players now need to complete stages to unlock new buildings.
Only Barricades and Foundations are available at the start of the game.
Added a new building: Artillery.
Points of Interest (POIs)
We’ve added POIs to the stages! Each POI will feature large crystals to mine or treasure chests that reward players with new catalysts. Explore the stage to find these unique spots, but stay alert—powerful monsters guard every POI!
Crystals
Crystals now come in multiple sizes: small, medium, large, and super! Also, crystals can no longer be mined if monsters are nearby. You’ll need to defeat the monsters first before mining.
Enemies
Added elite monsters to every stage.
Introduced roaming monsters that wander around the map.
Stage Clear Progress Reset
We’ve made some changes to stage selection. Now, all stages except Dragon Valley will be locked. Players must clear each stage in sequence to unlock new ones. As a result, all player stage progress has been reset.
Level and Experience System
We’ve introduced a new level and experience system! Players now gain experience by defeating enemies. When the experience bar is full, the player levels up. Leveling up allows you to choose a new catalyst. This replaces the old system where catalysts were gained automatically at the end of each wave. Now, it’s all about defeating enemies and becoming the strongest! Additionally, experience points are shared among all team or squad members, so everyone benefits equally.
Enjoy the update and have fun exploring the new features!
Source
Changelog.gg summarizes and formats this update. How we read updates.
