Welcome to all! First off, massive thank you to the early adopters who've Wishlisted Nation Breakers: Steam Arena. It's only 48 hours since we revealed the game and It's exciting for us to see you excited!
Full notes
Full Nation Breakers: Steam Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes0 removals
UI and audio
Gameplay
changedWelcome to all!This post is just an introduction to let you know who we are and what you can expect to hear from us moving forward - I'm Zachary Andrews, artist at Coded Clay Interactive. I take care of all the games art, animations, sound FX and the front end of the studio (website design, marketing assets). Damien Patterson is the other half of studio and co-founder, Damien takes care of programming, game design, visual FX and studio back end. Although we're primarily a two-man show, we do have additional help on the soundtrack thanks to, George Lever.
changedDevelopment Blog.We want to keep you updated on our progress but equally, we want to share with you how the game evolved to its current state. Starting next week we will release a development blog backdating the progress of the game. The blog will focus on a certain aspect with each episode and highlight the evolution of that element in the game. Here is a basic breakdown of the first blog chapters, these are subject to change.
addedDeconstruction! Nation Breakers Development Blog.The blog will quickly catch up to now and we will be reporting on new developments we're currently working on leading up to the Early Access release. We look forward to sharing some new concepts going in that we didn't get to show off in the reveal trailer! Here is a clue for one thing - the Voice you heard in the trailer is from an in-game character, Commentator Cog Bufferson!
Nation Breakers: Steam Arena changes
changedThis post is just an introduction to let you know who we are and what you can expect to hear from us moving forward - I'm Zachary Andrews, artist at Coded Clay Interactive. I take care of all the games art, animations, sound FX and the front end of the studio (website design, marketing assets). Damien Patterson is the other half of studio and co-founder, Damien takes care of programming, game design, visual FX and studio back end. Although we're primarily a two-man show, we do have additional help on the soundtrack thanks to, George Lever.
changedWe want to keep you updated on our progress but equally, we want to share with you how the game evolved to its current state. Starting next week we will release a development blog backdating the progress of the game. The blog will focus on a certain aspect with each episode and highlight the evolution of that element in the game. Here is a basic breakdown of the first blog chapters, these are subject to change.
addedThe blog will quickly catch up to now and we will be reporting on new developments we're currently working on leading up to the Early Access release. We look forward to sharing some new concepts going in that we didn't get to show off in the reveal trailer! Here is a clue for one thing - the Voice you heard in the trailer is from an in-game character, Commentator Cog Bufferson!
Welcome to all!
First off, massive thank you to the early adopters who've Wishlisted Nation Breakers: Steam Arena. It's only 48 hours since we revealed the game and It's exciting for us to see you excited!
This post is just an introduction to let you know who we are and what you can expect to hear from us moving forward - I'm Zachary Andrews, artist at Coded Clay Interactive. I take care of all the games art, animations, sound FX and the front end of the studio (website design, marketing assets). Damien Patterson is the other half of studio and co-founder, Damien takes care of programming, game design, visual FX and studio back end. Although we're primarily a two-man show, we do have additional help on the soundtrack thanks to, George Lever.
Development Blog.
We want to keep you updated on our progress but equally, we want to share with you how the game evolved to its current state. Starting next week we will release a development blog backdating the progress of the game. The blog will focus on a certain aspect with each episode and highlight the evolution of that element in the game. Here is a basic breakdown of the first blog chapters, these are subject to change.
Deconstruction! Nation Breakers Development Blog.
Pt1 - Studio Origins, Team backgrounds, Early Prototypes.
Pt2 - Developing the theme, art style.
Pt3 - Rebuilding from scratch, The first Characters, The Art Rules
Pt4 - World Building, Asset Creation, Translating Mechanics.
VFXPt5/Developing VFX, Steam and Particles.
The blog will quickly catch up to now and we will be reporting on new developments we're currently working on leading up to the Early Access release. We look forward to sharing some new concepts going in that we didn't get to show off in the reveal trailer! Here is a clue for one thing - the Voice you heard in the trailer is from an in-game character, Commentator Cog Bufferson!