HomeGamesUpdatesPricingMethodology
Steam News30 December 20196y ago

v1.12 - Everything is in its Place

Dear Players, Next year, I will be focused on making new games. This is an update, released to celebrate entering the New Year of 2020.

In this update1

Full notes

Full Nary update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes1 removal
  • Gameplay
  • Fixes
  • Balance
addedNext year, I will be focused on making new games. This is an update, released to celebrate entering the New Year of 2020. I planned to make and release it a couple of months ago, but I couldn't find "the right time" to do it.
fixedAlmost every fixed bug was initially discovered by UNICOY, a bright person and a speedruner the world has never seen before. ;)
changedChange LogAll of the 3 endings should be accessible as intended. 2.1. Rockets you'll meet on the last level of the game now properly damage players again. 2.2. "Big Rockets" stay big if you fail to destroy them.
removedChange LogVertical screenshake was removed, because it used to look very ugly. Horizontal screenshake is now stronger.
fixedChange LogAn issue that could sometimes kill you upon finishing the level was resolved.
changedChange LogWeird tile on the last block in the room shouldn't appear anymore. 6.1. Obstacles can still be placed at the "finish line", but that shouldn't affect the gameplay anymore.

Nary changes

addedNext year, I will be focused on making new games. This is an update, released to celebrate entering the New Year of 2020. I planned to make and release it a couple of months ago, but I couldn't find "the right time" to do it.
fixedAlmost every fixed bug was initially discovered by UNICOY, a bright person and a speedruner the world has never seen before. ;)
changedAll of the 3 endings should be accessible as intended. 2.1. Rockets you'll meet on the last level of the game now properly damage players again. 2.2. "Big Rockets" stay big if you fail to destroy them.
removedVertical screenshake was removed, because it used to look very ugly. Horizontal screenshake is now stronger.
fixedAn issue that could sometimes kill you upon finishing the level was resolved.

Dear Players,

Next year, I will be focused on making new games. This is an update, released to celebrate entering the New Year of 2020. I planned to make and release it a couple of months ago, but I couldn't find "the right time" to do it.

Almost every fixed bug was initially discovered by UNICOY, a bright person and a speedruner the world has never seen before. ;)

Change Log

  1. All of the 3 endings should be accessible as intended. 2.1. Rockets you'll meet on the last level of the game now properly damage players again. 2.2. "Big Rockets" stay big if you fail to destroy them.

  2. Vertical screenshake was removed, because it used to look very ugly. Horizontal screenshake is now stronger.

  3. Progress on the bar should (?) be more accurate, though it may look weird.

  4. An issue that could sometimes kill you upon finishing the level was resolved.

  5. Weird tile on the last block in the room shouldn't appear anymore. 6.1. Obstacles can still be placed at the "finish line", but that shouldn't affect the gameplay anymore.

See you next year!

Yours forever, Khud0

Source

Steam News / 30 December 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.