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Steam News15 May 20261mo ago

v1.8.1 - Public Matches

Public Matches Players can now host and join publicly visible matches A joinable lobby list gives a quick overview of any open lobbies and their settings Music Background music is implemented fitting the space theme!

Full notes

Full Narik Chess update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedPublic Matches Players can now host and join publicly visible matches A joinable lobby list gives a quick overview of any open lobbies and their settings
changedSettings Menu Access any time through ESC key Music volume slider Sound effects volume slider Settings selections persist through game reload using your local user data
changedBorderless Fullscreen The game now opens in Godot fullscreen mode. The rendering pipeline renders the game at 1920x1080 resolution then scales to match the window. This was causing weird visual artifacts in windowed mode at some monitor resolutions. Should look much cleaner in fullscreen.
addedMain Menu UI UI is reworked to be slimmer and less overwhelming on game open Much of the main menu can now be intuitively navigated by keyboard New main menu art
changedI've previously made games in Unity and this is one of my first projects in Godot. I've learned a lot! Thanks for the support I've gotten

Narik Chess changes

addedPublic Matches Players can now host and join publicly visible matches A joinable lobby list gives a quick overview of any open lobbies and their settings
changedSettings Menu Access any time through ESC key Music volume slider Sound effects volume slider Settings selections persist through game reload using your local user data
changedBorderless Fullscreen The game now opens in Godot fullscreen mode. The rendering pipeline renders the game at 1920x1080 resolution then scales to match the window. This was causing weird visual artifacts in windowed mode at some monitor resolutions. Should look much cleaner in fullscreen.
addedMain Menu UI UI is reworked to be slimmer and less overwhelming on game open Much of the main menu can now be intuitively navigated by keyboard New main menu art
changedI've previously made games in Unity and this is one of my first projects in Godot. I've learned a lot! Thanks for the support I've gotten
  • Public Matches

    • Players can now host and join publicly visible matches

      • A joinable lobby list gives a quick overview of any open lobbies and their settings

  • Music

    • Background music is implemented fitting the space theme! The song is Artemis II Composed by Brown Charlie

  • Settings Menu

    • Access any time through ESC key

    • Music volume slider

    • Sound effects volume slider

    • Settings selections persist through game reload using your local user data

  • Borderless Fullscreen

    • The game now opens in Godot fullscreen mode. The rendering pipeline renders the game at 1920x1080 resolution then scales to match the window. This was causing weird visual artifacts in windowed mode at some monitor resolutions. Should look much cleaner in fullscreen.

  • Main Menu UI

    • UI is reworked to be slimmer and less overwhelming on game open

    • Much of the main menu can now be intuitively navigated by keyboard

    • New main menu art

I've previously made games in Unity and this is one of my first projects in Godot. I've learned a lot! Thanks for the support I've gotten

Source

Steam News / 15 May 2026

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