Full notes
Full Narcosis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
Some players have noticed that another patch's gone live. Mostly "behind the scenes" stuff, but in the interest of transparency, here's what's changed: Changelist [v1.1.2.18509]
Safe Zone decals updated upon level save
Minor memory optimizations
The "Wanderer effect" works when Vsync is "off" and running at a high framerate
Japanese subtitles fixed
"You're an engineer" VO subtitles fixed (all languages)
Vertices adjusted in cafeteria so the "blood room" doors don't clip through walls
Player-collider fixed on crane in training pool
Fixed unclamped shader that occasionally causes a "white flash"
Interpolation added to the mist-on-glass effect (to prevent flashing in/out)
Fixed continue button displaying "commence"
Credits updated
"Open Air" no longer unlocked prior to credits
Cuttlefish attack angle adjusted in "Back to Normal"
Main Menu options adjusted: now says "Continue" instead of "Start Over" upon reaching the final sequence
Subtitles in a few new languages are on the way, and future updates to address some of the most outstanding requests and criticisms are in the works; watch this space for updates. Thanks for playing, and the warm reception to this survival story, set beneath the sea. If you like what we've done, please encourage others to #PlayNarcosis for themselves, or maybe leave a Steam review - every bit helps! Have a great weekend, Honor Code
Source
Changelog.gg summarizes and formats this update. How we read updates.
