Full notes
Full Narcosis update
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Narcosis is entering its second week, and continues to earn accolades for its unique setting, haunting ambience, and unique style of story-telling. We're working to address as many player issues as possible; an update just went live that includes:
ULTRA-WIDESCREEN SUPPORT
Revised (English) post-mortem and relic text
Various bug fixes and "behind the scenes" design tweaks
Have you been enjoying Narcosis? Reached the bitter(sweet?) conclusion to our survivor's tale? Good or bad, we hope you'll share your thoughts, or consider leaving a review — as a small team just getting its start, every bit of encouragement, feedback or (constructive) criticism helps... And now for something sweet, to savor this weekend... Jeremy Briel runs a gaming blog dedicated to artistic, professional-looking screenshots of games. Officially and as a fan, he's captured and shared stunning shots of all sorts of games — ranging from uber-indie to AAA — including Abzu, Albino Lullaby, Bioshock, Caffeine, and Layers of Fear. Jeremy reached out to us recently about putting his unique spin on Narcosis, and after one look at his prolific portfolio, we couldn't refuse. Some samples of his work are below; we'll be posting more from time to time here. If you like what you see, and have a few hours to spare, make sure to drop by his blog and lose yourself in his incredible work... More at http://digitalfrontiers.tumblr.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
