Full notes
Full Narcissist Tail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Narcissist Tail 1.5 Demo Update
So technically, the large chunk of this update was done about three weeks ago, but I wasn't confident to call it the 1.5 update because I knew there were going to be a lot of bugs. And I was right. Oh my god there were so many bugs.
Thankfully I have a very disgustingly awesome community that play-tested plenty for me to find issues. I am sure this 1.5 Demo Update will continue to have bugs as my code is very. Not good. But there shouldn't be any game breaking bugs! Hopefully!
What this Update Has:
SECRET BOSS
Updated Fight Mechanics
Intensive Dialogue Indicator System
A LOT of dialogue text for all characters currently available.
Lore and themes and such.
New Rooms
Proper Starting Intro Area (scary)
Non-invasive Tutorial Systems
Updated Artworks
Working Save System
David can be green.
The biggest part of this update is the implementation of a Secret not-so-secret Boss. I worked about 50+ hours on developing the fight and maybe another 12+ hours fixing and cleaning bugs involving this secret boss. Overall 70+ hours worked on including factors that influence the game regarding the secret boss.
The introduction of the Dialogue Indicators has been thoroughly developed and SHOULD work as intended. 40+ hours on this, it's actually a very dynamic system held by simple string and cheese. But it works and is scalable/reusable. It just involves a lot of artistic and manual crafting by me per sprite.
The new Fight Mechanics are an overall improvement and players can crit if they click on enough Battle Targets. It's much more responsive and engaging than my previous "maximum 5 damage" system.
Added A LOT of visual flare and polishing to make it feel more dynamic during fights.
Introduction to new rooms that will expand the map size and give a feeling of vastness instead of just a straight path. Now it's designed to go West or East rooms! Though the Demo currently only has west rooms for Matthew's layer, sorry!
The introduction to my game feels much more interesting now with the intro area added.
Overall, more polishing and cleaning of previous re-iterations. I am quite meticulous about the slightest details which is why updates are slow.
What Next:
As usual, I am going to probably spend a month without making an announcement. When I do, Demo 3.0 will be ready. Demo 3.0 will be the LAST DEMO UPDATE until I start working on finishing the game. I have laid so much ground work that I am confident my systems will streamline me to the end goal (until I start introducing even more systems for game development). Demo 3.0 will introduce more gameplay mechanics outside of dialogue and battles such as shops, puzzles, and a map system.
Thanks for everyone's interest in Narcissist Tail. I would have never made this much progress if it wasn't for you, person reading this. Because let's be honest, the people reading these are most likely invested fans! Thank you so much. I will continue working hard.
Source
Changelog.gg summarizes and formats this update. How we read updates.
