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Steam News12 July 20241y ago

Dev Diary #2 - Starting Level Design

Hello everyone! Here is the second episode of our monthly devlogs following the development of our new cinematic puzzle platformer Nanuka: Secret of the Shattering Moon.

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Full Nanuka: Secret of the Shattering Moon update

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Repeated intro

Hello everyone!

What changed

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  • Gameplay
addedHere is the second episode of our monthly devlogs following the development of our new cinematic puzzle platformer Nanuka: Secret of the Shattering Moon.
addedIn this episode we share insights on how we are tackling the design of further levels in the game. As level 1 and 2 aim to familiarise the player with the controls and the story, from level 3 onwards we start developing new mechanics and exciting combat encounters.
addedWe also added a couple of bloopers at the end. Just to remind everyone we are developers, not professional Youtubers :)
addedIf you liked the video, please consider to subscribe to our channel to support us and to be notified whenever a new episode is out. Also, if you have questions you would like to ask the developers, please write them in the comments, and we will answer them in a future devlog.

Nanuka: Secret of the Shattering Moon changes

addedHere is the second episode of our monthly devlogs following the development of our new cinematic puzzle platformer Nanuka: Secret of the Shattering Moon.
addedIn this episode we share insights on how we are tackling the design of further levels in the game. As level 1 and 2 aim to familiarise the player with the controls and the story, from level 3 onwards we start developing new mechanics and exciting combat encounters.
addedWe also added a couple of bloopers at the end. Just to remind everyone we are developers, not professional Youtubers :)
addedIf you liked the video, please consider to subscribe to our channel to support us and to be notified whenever a new episode is out. Also, if you have questions you would like to ask the developers, please write them in the comments, and we will answer them in a future devlog.

Here is the second episode of our monthly devlogs following the development of our new cinematic puzzle platformer Nanuka: Secret of the Shattering Moon.

In this episode we share insights on how we are tackling the design of further levels in the game. As level 1 and 2 aim to familiarise the player with the controls and the story, from level 3 onwards we start developing new mechanics and exciting combat encounters.

In this episode we also share our project management system, which we refined while working on our previous game, Full Void.

We also added a couple of bloopers at the end. Just to remind everyone we are developers, not professional Youtubers :)

We hope you enjoy the episode and we'd love to hear your feedback. Please leave your comments and we'll make sure to reply!

If you liked the video, please consider to subscribe to our channel to support us and to be notified whenever a new episode is out. Also, if you have questions you would like to ask the developers, please write them in the comments, and we will answer them in a future devlog.

And don't forget to wishlist Nanuka: Secret of the Shattering Moon on Steam!

Thank you and until next time! The OutOfTheBit Team

Source

Steam News / 12 July 2024

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