Full notes
Full Nantucket update
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What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
- Events
- Fixes
Ahoy there! After 10 days of beta testing, patch 1.1 is officially out. Here are the changes contained in this update:
Implemented a Fast Combat Animations option to speed up combat animations. The option can be found in the game settings and it has to be activated, since the default option is “off” to help new players understanding what’s going on.
Added a separated volume slider for sea shanties and an option to disable them, since now they keep playing till the end and maybe some people would not enjoy it.
Implemented Controller support
Added the option to not pause and mute the game when tabbing out. This could be useful if you play the game in window mode or while doing something else.
Added “Take All” button in Post Combat interface
Added damage to the Tusk Strike attack of the narwhals, since the “bandages” ability was making them too easy to hunt.
Changed hunt risk formula to increase chance to have a low risk hunt
Added tool tip informing the user about the risks of automatic combat, now you know the chance to lose a man
Decreased chance to lose men during automatic combat. By investing in harpoon technology and good hunters you can have “0% chance to lose a man” automatic hunts
Changed de rerum animalia skill effect (now all the sea creatures cards are played face up, not just the ones attacking the whaleboat)
Decreased difficulty of combats in Main Quest 1
Shanties are no longer stopped by entering a city, quest events or combats, they keep playing till their end. They are still stopped by cut scenes.
Changed sleeping days of events in order to reduce events recurrence
Increased prices of large ships, since moving from a medium ship to a large ship was too fast.
Decreased price of small ships (not the base one)
Changed crew lay to decrease lay pressure in the end game
Reduced effect of the traits greedy/generous (just for crew members)
Fixed rare block in combat during the tutorial
Fixed attack commands doing negative damage (= healing the target)
Fixed Butcher skill not giving bonus on extracted blubber
Fixed weak and strong traits adding bonus damage also to non-weak men
Fixed Stray Bullet random condition adding Bleeding only for one turn
Fixed “In Vivo Testing” skill giving XP bonus only to the character, not to the whole whaleboat
Fixed wrong XP bonus given in some cases
Fixed safe docks disappearing when the crew was losing men with “Safe Docking” skill
Increased influence radius of non-main quests
Fixed wrong sea names in Whaling Area quests
Fixed pirates chasing ship for long distances
Fixed pirates waiting for the player exiting the harbor
Fixed wrong quest description when completing a whaling area quest
Fixed typos in events
Fixed typo in Main Quest 1 description
Fixed text in Main Quest 2 description
Fixed typo in post quest interface for main quest 7
Fixed Main Quest 3, where a particular set of choices gave you no chance to fight Diabolito
Fixed events in storm areas not checking who is at the helm to properly trigger
Minor gameplay fixes in events
Fixed typo in final credits subtitles
Fixed typo in Unstoppable combat ability description
Fixed event with merchant ship, in which you were losing money and barrels buying grog
Fixed trivial quests options not considering the captain “resuscitation” skill
Fixed captain xp bar showing wrong fill ratio
Fixed black market skills affecting also Merchant’s selling prices
Changed cannon compartment name to simply “cannon”
Fixed a few typos in newspaper headlines
Fixed yearly autosave not working
Fixed tooltips of Generous and Greedy traits
Fixed morale bonus for captain’s Xenophilous trait
Fixed a few typos in interfaces
Our next step is working on Mac and Linux versions of the game. If you are interested in partecipating to the beta for those two versions, write us at beta@picaresquestudio.com
Source
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