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Steam News13 May 20261mo ago

Nanokings Playtest ENDED: June 8th to June 15th

Hail Vikings! We are announcing a week-long playtest from the 8th of June, all the way through to the 15th of June!

In this update1

Full notes

Full Nanokings update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Maps
addedPlaytest FocusWe are bringing out an update to our combat system! We felt that our old system was limiting the number of builds players could play around with, requiring them to take items that helped them absorb hits instead of avoiding damage. To remedy this, we have added an attack action to enemies, so they no longer deal damage with their touch, but through an attack, which should allow you to avoid damage with more clever movement.
changedPlaytest FocusThe Power-Ups have been updated, with a lot of different buffs to help enhance your combat prowess and experience. They affect offence, defence, movement and more, so try some things out!
changedPlaytest FocusWeapon Combinations - Axes
changedPlaytest FocusWe are working hard on a core feature of Nanokings, Weapon Combinations, and we would like to test out the first one for our axes!
fixedPlaytest FocusThere has been a big rework of how the Gears of Tuning works as well, and some drop rates have been addressed as well, which should lead to more consistent experiences.
addedPlaytest FocusWith the new combat update, the balance of the game has needed another look, so there might be some elements that are a bit weaker or harder than they should be.

Nanokings changes

addedWe are bringing out an update to our combat system! We felt that our old system was limiting the number of builds players could play around with, requiring them to take items that helped them absorb hits instead of avoiding damage. To remedy this, we have added an attack action to enemies, so they no longer deal damage with their touch, but through an attack, which should allow you to avoid damage with more clever movement.
changedThe Power-Ups have been updated, with a lot of different buffs to help enhance your combat prowess and experience. They affect offence, defence, movement and more, so try some things out!
changedWeapon Combinations - Axes
changedWe are working hard on a core feature of Nanokings, Weapon Combinations, and we would like to test out the first one for our axes!
fixedThere has been a big rework of how the Gears of Tuning works as well, and some drop rates have been addressed as well, which should lead to more consistent experiences.

Hail Vikings!

We are announcing a week-long playtest from the 8th of June, all the way through to the 15th of June! We had a great time during our last playtest and got a lot of good feedback from you all, so this time we want to give you all a lot more time with the game!

Playtest Schedule

Start: Monday, the 8 th June at 18:00 (CET)

End: Monday, the 15 th of June at 22:00 (CET)

Playtest Focus

Combat Update

We are bringing out an update to our combat system! We felt that our old system was limiting the number of builds players could play around with, requiring them to take items that helped them absorb hits instead of avoiding damage. To remedy this, we have added an attack action to enemies, so they no longer deal damage with their touch, but through an attack, which should allow you to avoid damage with more clever movement.

We would really love your feedback on this, since it is quite a big change for our combat system.

Power-Up System Update

The Power-Ups have been updated, with a lot of different buffs to help enhance your combat prowess and experience. They affect offence, defence, movement and more, so try some things out!

We are still trying to estimate the costs of power-ups, so some feedback on the prices of power-ups would be nice.

Weapon Combinations - Axes

We are working hard on a core feature of Nanokings, Weapon Combinations, and we would like to test out the first one for our axes!

More will come in the future, but it is particularly this first one we would like you to try out!

Visual Updates

There are several visual updates, the Gears of Tuning being our most prominent one:

There are a few others that we hope you will enjoy as well.

Balancing and Drop Rates

There has been a big rework of how the Gears of Tuning works as well, and some drop rates have been addressed as well, which should lead to more consistent experiences.

With the new combat update, the balance of the game has needed another look, so there might be some elements that are a bit weaker or harder than they should be.

Additionally

The Merchant's shop is now in as well, where you can spend some of your hard-earned teeth and gears on some equipment to bring you into the next stage.

Lastly,

We would like to invite you all to join our Discord Warband as Founding Raiders! We would love to talk to you and share the journey of development with you! And of course, quite a bit of banter and nerdy discussions!

https://discord.gg/jshFfhmEbk

And if you like what you see here, Wishlist Us!

Keep Shredding, Vikings!

Source

Steam News / 13 May 2026

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