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Steam News23 September 20214y ago

Coins are used like this: still planning

Hello. Everyone This is BK. :) you are curious about, "How to use Coins and Gold bars?" It was something I was thinking about.

Full notes

Full NaGongGan Infinite update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello. Everyone This is BK. :)

What changed

2 fixes5 additions3 changes0 removals
  • Maps
  • Gameplay
  • Events
  • UI and audio
changed(Still in the planning stage, this is subject to change)
addedAdded scoreboard to the ending. The more coins and gold bars you have, the higher your score will be. (Also linked to Steam's challenges)
addedAdded a mini-boss battle that uses coins to enter. Currently, in 'NaGongGan Infinite', there are two characters that can attack and defend. A worker and a mountain god.
addedFirst of all, I plan to start working on the steam challenge and add a mini-boss battle later.
changedThe ball stage of the monster bridge has been adjusted. it can be cleared only by focusing on attacking. (focus on click! and focus on click!) This is hot! I like it. ha ha ha ha ha
fixed> You can not pass monsters before clearing the stage. -> The rolling ball speed has been fast -> If you hit the ball, you die in one shot. -> Backstep is blocked (UI is displayed), -> Fixed the ball crush in the afterimage of the Bujuk, -> the text on the sign has been changed to 'Destroy them all!'

NaGongGan Infinite changes

changed(Still in the planning stage, this is subject to change)
addedAdded scoreboard to the ending. The more coins and gold bars you have, the higher your score will be. (Also linked to Steam's challenges)
addedAdded a mini-boss battle that uses coins to enter. Currently, in 'NaGongGan Infinite', there are two characters that can attack and defend. A worker and a mountain god.
addedFirst of all, I plan to start working on the steam challenge and add a mini-boss battle later.
changedThe ball stage of the monster bridge has been adjusted. it can be cleared only by focusing on attacking. (focus on click! and focus on click!) This is hot! I like it. ha ha ha ha ha

you are curious about,

"How to use Coins and Gold bars?"

It was something I was thinking about.

got a direction for this

(Still in the planning stage, this is subject to change)

  1. Added scoreboard to the ending. The more coins and gold bars you have, the higher your score will be. (Also linked to Steam's challenges)

  2. Added a mini-boss battle that uses coins to enter. Currently, in 'NaGongGan Infinite', there are two characters that can attack and defend. A worker and a mountain god.

Bujuk do not work for them. Only men fight, let's win with your fists.

uhm~ For now, I'm heading in this direction.

First of all, I plan to start working on the steam challenge and add a mini-boss battle later.

In addition,

The game can be richer about your opinion, If you post your opinion in the comments or forum, I'll check it (very good!)

Thanks for your playing :)

And, do you have dialog text broken bugs or any bugs? please, report it! ( comments or forum ) (i apologize for any bug)

-patch note-

v1.082

  1. The ball stage of the monster bridge has been adjusted. it can be cleared only by focusing on attacking. (focus on click! and focus on click!) This is hot! I like it. ha ha ha ha ha

-> You can not pass monsters before clearing the stage. -> The rolling ball speed has been fast -> If you hit the ball, you die in one shot. -> Backstep is blocked (UI is displayed), -> Fixed the ball crush in the afterimage of the Bujuk, -> the text on the sign has been changed to 'Destroy them all!'

  1. First meet Stage with white Fox -> Fixed the issue where you could catch up with the white fox (The movement speed of the fox has increased) -> Fixed the issue where the game did not proceed after the fox laughed (must fight the fox) (It is difficult to reproduce, so I have only reinforced it. If the same problem, please report it!)

v1.081 1. A 'resurrect' effect has been added in front of the tiger on the tiger road. (This effect suggests that the tiger can be revived)

  1. These tigers now respawn more quickly. (It has become a little more difficult to break through here)

  2. Added a collision box that prevents sideways movement when falling into a zombie pit. (It becomes difficult to climb the wall)

  3. At the beginning of the Big Tree phase, the position of the white fox has been changed. (Now it appears more natural)

Source

Steam News / 23 September 2021

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