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Steam News7 December 20223y ago

EA Update #3 – Rewards & Progression Overhaul

Hello Sinners! We have another huge update for you! Fully overhauled progression, endless mode, gamepad support, and much more await your arrival. Let's get into the details!

In this update5

Full notes

Full Nadir: A Grimdark Deckbuilder update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Sinners!

What changed

5 fixes9 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Maps
  • Balance
  • Store
changedWe have another huge update for you! Fully overhauled progression, endless mode, gamepad support, and much more await your arrival. Let's get into the details!
addedNew progressionFrom now, in the city of Nadir, you can find a new construction tree UI with much more building upgrades. They're cheaper than before and each provides a more manageable number of newly available cards and Damned. We're sure this way you'll be able to collect and learn the new content in a more convenient way and feel the progress better.
changedNew progressionDuring the run, you can now craft your cards after every battle : two Abilities chosen from rewards will now immediately merge into a Double Card to be added to your deck. This means you are not bound by the previous requirement of matching the Ability cost to create a card.
changedProgress during the runsWe realized that being able to access the Deck Change node on every circle of the map caused issues with the game balance and flow. By allowing to dismantle all cards and rebuild the whole deck after every fight, it stood opposite to the run-based, Risk versus Reward nature of the game .
addedProgress during the runsWe decided to change this by adding a new node type: Camp , represented by a blue gate on the run map. Inside, you can choose one of three options:
changedProgress during the runsHeal 10% of your HP,

Nadir: A Grimdark Deckbuilder changes

changedWe have another huge update for you! Fully overhauled progression, endless mode, gamepad support, and much more await your arrival. Let's get into the details!
addedFrom now, in the city of Nadir, you can find a new construction tree UI with much more building upgrades. They're cheaper than before and each provides a more manageable number of newly available cards and Damned. We're sure this way you'll be able to collect and learn the new content in a more convenient way and feel the progress better.
changedDuring the run, you can now craft your cards after every battle : two Abilities chosen from rewards will now immediately merge into a Double Card to be added to your deck. This means you are not bound by the previous requirement of matching the Ability cost to create a card.
changedWe realized that being able to access the Deck Change node on every circle of the map caused issues with the game balance and flow. By allowing to dismantle all cards and rebuild the whole deck after every fight, it stood opposite to the run-based, Risk versus Reward nature of the game .
addedWe decided to change this by adding a new node type: Camp , represented by a blue gate on the run map. Inside, you can choose one of three options:

We have another huge update for you! Fully overhauled progression, endless mode, gamepad support, and much more await your arrival. Let's get into the details!

New progression

After analysing the feedback we've got from our players on our official Discord we decided to improve the approach to the meta progression of the game. It became clear to us that the following upgrades should come more often to help streamline the experience and give a stronger sense of progression as the player goes through each and every run.

From now, in the city of Nadir, you can find a new construction tree UI with much more building upgrades. They're cheaper than before and each provides a more manageable number of newly available cards and Damned. We're sure this way you'll be able to collect and learn the new content in a more convenient way and feel the progress better.

Because of this change, we strongly recommend the removal of your old saves, as the previous data might not reflect the proper game progression.

During the run, you can now craft your cards after every battle: two Abilities chosen from rewards will now immediately merge into a Double Card to be added to your deck. This means you are not bound by the previous requirement of matching the Ability cost to create a card.

Progress during the runs

We realized that being able to access the Deck Change node on every circle of the map caused issues with the game balance and flow. By allowing to dismantle all cards and rebuild the whole deck after every fight, it stood opposite to the run-based, Risk versus Reward nature of the game.

We decided to change this by adding a new node type: Camp, represented by a blue gate on the run map. Inside, you can choose one of three options:

  • Heal 10% of your HP,

  • Dismantle one card,

  • Return to Nadir.

Thanks to this change, there's more variety as the card rewards obtained during the run can't be dismantled and reforged so easily. It also gives a better sense of reward after taking the risk to continue the expedition to lower circles and puts emphasis on the player's choices. We hope you'll love this new approach!

Additional changes to the map

The new approach required several smaller changes to be done as well:

  • To return to Nadir with all rewards in your pocket, you now have to reach the Camp node. This change enhances the strategic aspect of the game - planning the run and calculating Risk vs Rewards.

  • Deck change node now occurs less often and does not allow to Dismantle a card. You can only use it to create a new card or edit an existing one.

  • But there’s more! We have also added Endless modenow, once you beat the boss, you can immediately start the new run with your current deck and character progress, but at a higher difficulty level.

And that is still not all of the major changes:

The game now has full gamepad support!

We also made multiple minor fixes, such as:

  • Building preview show cards and Damneds preview.

  • The building tree can now be hidden and expanded via the button.

  • Shop node can now be upgraded to provide more stock.

  • During a battle, the targeting arrow changes color depending on the chosen enemy card to better indicate which of your Ability will trigger.

  • Fixed Armor bar refreshment after the finished battle on the map screen.

  • Fixed Usurer could sometimes spawn as an Elite enemy, instead of as a regular mob.

  • Multiple translation fixes.

Try out the new update now!

And let us hear your feedback and suggestions - join our official Discord!

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Source

Steam News / 7 December 2022

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