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Full Nadir: A Grimdark Deck Builder - Prologue update
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What changed
- Gameplay
- Balance
- UI and audio
- Compatibility
Nadir: A Grimdark Deck Builder - Prologue changes
Fellow Sinners!
Following your feedback, we have updated the Prologue. We focused on improving the variability of the enemies' abilities to bring even more variety into the condensed experience of your journey through Hell. We also made a bunch of Quality of Life improvements, as listed below.
And we hope you'll love our new keyart as much as we do!
Gameplay improvements:
The enemies got a number of new abilities:
- PanicAll buffs on the character’s cards are reduced to 0 until the next Redraw
- IntimidationAll debuffs on the character’s cards are reduced to 0 until the next Redraw
- EncircleAll Armor on the character’s cards are reduced to 0 until the next Redraw
Anathema: Eliminate the character’s highest buff
Grace: Eliminate the enemy's highest debuff
Quality of life:
Tutorials have been updated and expanded with additional information boxes
Battle scene was beautified once again
Enemy redraw skill tooltip was moved to the redraw button for better clarity
UI render on camera fixes
But our main focus now is to progress the game swiftly into the Beta state. There are dozens of new enemies in the making. Here’s a sneak peek:
We still don't have names for the enemies #3 and #4. Maybe you have some cool idea to share with us?
There will be a different set of enemies for each of the circles of Hell. The Prologue serves as a cross-section of them from multiple different circles, but in the final game, every circle will be heavily thematic visually, backstory-wise and gameplay-wise.
Another important step is tons and tons of new player abilities, cards, and souls to obtain. And of course, more playable characters to conquer the deeps of Hell.
We will reveal more about all the aforementioned features in the upcoming updates.
Stay tuned!
And in the meantime, join our Discord and give us your feedback!
Source
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