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Steam News7 April 20224y ago

Prologue Updated with New Enemies’ Abilities, WIP Sneak Peek & New Keyart!

Fellow Sinners! Following your feedback, we have updated the Prologue. We focused on improving the variability of the enemies' abilities to bring even more variety into the condensed experience of your journey through H

In this update3

Full notes

Full Nadir: A Grimdark Deck Builder - Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions10 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Compatibility
changedFollowing your feedback, we have updated the Prologue. We focused on improving the variability of the enemies' abilities to bring even more variety into the condensed experience of your journey through Hell. We also made a bunch of Quality of Life improvements, as listed below.
addedAnd we hope you'll love our new keyart as much as we do!
changedThe enemies got a number of new abilities:Panic: All buffs on the character’s cards are reduced to 0 until the next Redraw
changedThe enemies got a number of new abilities:Intimidation: All debuffs on the character’s cards are reduced to 0 until the next Redraw
changedThe enemies got a number of new abilities:Encircle: All Armor on the character’s cards are reduced to 0 until the next Redraw
changedThe enemies got a number of new abilities:Grace: Eliminate the enemy's highest debuff

Nadir: A Grimdark Deck Builder - Prologue changes

changedFollowing your feedback, we have updated the Prologue. We focused on improving the variability of the enemies' abilities to bring even more variety into the condensed experience of your journey through Hell. We also made a bunch of Quality of Life improvements, as listed below.
addedAnd we hope you'll love our new keyart as much as we do!
changedPanic: All buffs on the character’s cards are reduced to 0 until the next Redraw
changedIntimidation: All debuffs on the character’s cards are reduced to 0 until the next Redraw
changedEncircle: All Armor on the character’s cards are reduced to 0 until the next Redraw

Fellow Sinners!

Following your feedback, we have updated the Prologue. We focused on improving the variability of the enemies' abilities to bring even more variety into the condensed experience of your journey through Hell. We also made a bunch of Quality of Life improvements, as listed below.

And we hope you'll love our new keyart as much as we do!

Gameplay improvements:

The enemies got a number of new abilities:

  • PanicAll buffs on the character’s cards are reduced to 0 until the next Redraw
  • IntimidationAll debuffs on the character’s cards are reduced to 0 until the next Redraw
  • EncircleAll Armor on the character’s cards are reduced to 0 until the next Redraw
  • Anathema: Eliminate the character’s highest buff

  • Grace: Eliminate the enemy's highest debuff

Quality of life:

  • Tutorials have been updated and expanded with additional information boxes

  • Battle scene was beautified once again

  • Enemy redraw skill tooltip was moved to the redraw button for better clarity

  • UI render on camera fixes

But our main focus now is to progress the game swiftly into the Beta state. There are dozens of new enemies in the making. Here’s a sneak peek:

We still don't have names for the enemies #3 and #4. Maybe you have some cool idea to share with us?

There will be a different set of enemies for each of the circles of Hell. The Prologue serves as a cross-section of them from multiple different circles, but in the final game, every circle will be heavily thematic visually, backstory-wise and gameplay-wise.

Another important step is tons and tons of new player abilities, cards, and souls to obtain. And of course, more playable characters to conquer the deeps of Hell.

We will reveal more about all the aforementioned features in the upcoming updates.

Stay tuned!

And in the meantime, join our Discord and give us your feedback!

Steam post image

Source

Steam News / 7 April 2022

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