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Steam News13 March 20215y ago

Mython Island March 2021 Development Newsletter!

Hello everyone! I hope you all are having a great year so far. I wanted to make a post like this going over what I have currently been working on since the last update of the game so no one is left in the dark wondering

Full notes

Full Mython Island update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! I hope you all are having a great year so far. I wanted to make a post like this going over what I have currently been working on since the last update of the game so no one is left in the dark wondering what is going on with development. I've been working super hard so here's some of what you can expect from the next major update!

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
addedIsland Adventure mode is going to be the biggest part of the new update. It will feature an overworld area for you to explore that is semi open world in which wild Mython will appear. Unlike the roguelike mode this mode will not feature Permadeath automatically enabled however it will be an option to toggle on or off for those who wish to play with that experience. You might notice here too that the lighting has been completely redone, this has been done for the entire game. It is now more optimized than ever before too which has been a consistent goal of mine.
changedThis mode will bring you on a different quest than the roguelike mode. I won't spoil anything but you will have an objective in this game mode to complete while also having plenty of other things to do in this overworld. I've been putting a lot of time into getting the map all setup correctly and completing any necessary systems that will be required for this game mode compared to the overall roguelike game mode. Overall the map is coming along really nicely with a lot of locations to explore and things to do.
changedI am currently in the process of finishing up this overworld in terms of assets and locations on the map which I estimate to be roughly 70% finished right now. I will then proceed to place all of the necessary NPCs, shops, events, quests, and more. I really am most excited for people to play this game mode and to see what players think.
addedThanks to island advancements the travelers have begun setting up Mython Storage Centers! Any Mython you bond with while out exploring will have the option of being sent to this storage for future use! These terminals will allow you to access any Mython you have bonded with and add them to your party. (With the usual maximum of 4 per party.)
addedYou also might notice the new HUD that says "Interact", this will appear whenever you are near something that you are capable of interacting with.
changedThe Mython Log will be introduced in the next big update not only for the Island Adventure mode but for the roguelike modes as well. With this log you will be able to take a closer look at Mython that you have bonded with and discover information on them that was previously unknown as well as view the model for that particular Mython.

Mython Island changes

addedIsland Adventure mode is going to be the biggest part of the new update. It will feature an overworld area for you to explore that is semi open world in which wild Mython will appear. Unlike the roguelike mode this mode will not feature Permadeath automatically enabled however it will be an option to toggle on or off for those who wish to play with that experience. You might notice here too that the lighting has been completely redone, this has been done for the entire game. It is now more optimized than ever before too which has been a consistent goal of mine.
changedThis mode will bring you on a different quest than the roguelike mode. I won't spoil anything but you will have an objective in this game mode to complete while also having plenty of other things to do in this overworld. I've been putting a lot of time into getting the map all setup correctly and completing any necessary systems that will be required for this game mode compared to the overall roguelike game mode. Overall the map is coming along really nicely with a lot of locations to explore and things to do.
changedI am currently in the process of finishing up this overworld in terms of assets and locations on the map which I estimate to be roughly 70% finished right now. I will then proceed to place all of the necessary NPCs, shops, events, quests, and more. I really am most excited for people to play this game mode and to see what players think.
addedThanks to island advancements the travelers have begun setting up Mython Storage Centers! Any Mython you bond with while out exploring will have the option of being sent to this storage for future use! These terminals will allow you to access any Mython you have bonded with and add them to your party. (With the usual maximum of 4 per party.)
addedYou also might notice the new HUD that says "Interact", this will appear whenever you are near something that you are capable of interacting with.

**Please keep in mind these images are in development so things could change slightly.

Island Adventure Mode

Island Adventure mode is going to be the biggest part of the new update. It will feature an overworld area for you to explore that is semi open world in which wild Mython will appear. Unlike the roguelike mode this mode will not feature Permadeath automatically enabled however it will be an option to toggle on or off for those who wish to play with that experience. You might notice here too that the lighting has been completely redone, this has been done for the entire game. It is now more optimized than ever before too which has been a consistent goal of mine.

This mode will bring you on a different quest than the roguelike mode. I won't spoil anything but you will have an objective in this game mode to complete while also having plenty of other things to do in this overworld. I've been putting a lot of time into getting the map all setup correctly and completing any necessary systems that will be required for this game mode compared to the overall roguelike game mode. Overall the map is coming along really nicely with a lot of locations to explore and things to do.

I am currently in the process of finishing up this overworld in terms of assets and locations on the map which I estimate to be roughly 70% finished right now. I will then proceed to place all of the necessary NPCs, shops, events, quests, and more. I really am most excited for people to play this game mode and to see what players think.

Mython Storage System

Thanks to island advancements the travelers have begun setting up Mython Storage Centers! Any Mython you bond with while out exploring will have the option of being sent to this storage for future use! These terminals will allow you to access any Mython you have bonded with and add them to your party. (With the usual maximum of 4 per party.)

The option also now exists in the party menu to change your current party lead! This heavily requested option is usable in both the Island Adventure mode as well as roguelike modes.

You also might notice the new HUD that says "Interact", this will appear whenever you are near something that you are capable of interacting with.

Mython Log

The Mython Log will be introduced in the next big update not only for the Island Adventure mode but for the roguelike modes as well. With this log you will be able to take a closer look at Mython that you have bonded with and discover information on them that was previously unknown as well as view the model for that particular Mython.

You have filters which will allow you to sort by Element, or you can just simply look at all of the Mython in one big list! You may notice here too that the title elements of the UI menus here have been completely redone. This has been done

Source

Steam News / 13 March 2021

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