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Steam News17 July 20178y ago

July 17th Update

Challengers and Champions, I am glad to present to you a wonderful update to Mythic Victory Arena! Molly! The art for Molly the Battlemage has been completed by Miabun.

Full notes

Full Mythic Victory Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions0 changes0 removals
  • Balance
  • Gameplay
addedChallengers and Champions, I am glad to present to you a wonderful update to Mythic Victory Arena! Molly! The art for Molly the Battlemage has been completed by Miabun. This teenage witch will blow your socks off with her powerful witchcraft and magic. Also, she uses swords! A Rank Unlocked! New Enemy Art The A rank has been completed for you to play through and beat. It gets very tough up in the mountains, I hope you brought your best skills with you. Enemy art has been updated to use graphics created by Ækashics ( http://www.akashics.moe/ ). This should help the game feel a little less dull in terms of how the enemies appear, for now. Battle Clear! Reward! At the end of each battle you'd receive some text boxes to let you know how much AC you were rewarded in each fight. That's been changed to show it on the screen instead. Just click and it'll continue then go away when you're done checking out how much you made. In the future, all other notifications will be added to this end of battle screen. Skill Changes A few adjustments to skills have been made that are important to note. Various powerful skills have had their TP costs increased to match their power. In the future they will be scaled back to more reasonable levels with adjustments in their power. This isn't to say I'm nerfing the hell of them, just making not as powerful. The other change is that skills that have secondary effects (such as Ralph's Rundown which heals you after dealing a successful to the enemy) will only have their secondary effect happen if the skill doesn't miss or isn't evaded. More Achievements! More achievements have been added. Have fun unlocking them all! Patch Notes Here's all the notes in their wordy glory, have a look! ADDITIONS :
added✪ A Rank added ✪ Molly's Art added ✪ Added more achievements ✪ New Enemy Art ✪ End of Battle GUI
added✪ Adjusted the TP cost of various skills ✪ Modified stat growth of Borrel and Drel ✪ Modifed AGI growth of Ralph ✪ Skills with secondary effects will not happen if the attack misses ✪ Full Heal now fully recovers entire party from the menu ✪ Damage formula has been modified to provide enemy's a chance against characters that have too high of defense ✪ Flying enemies are a little less weak to ranged weapons now ✪ Enemies with non-human intelligence resist Molly's Revolt and Derack's Parley ✪ Enemies with non-human greed resist Derack's Bribe ✪ Ralph's Whirlwind now has the ability to critical hit ✪ Venomous Bite now only has chance to poison ✪ Orbs have had their attributes adjusted for balance ✪ You no longer gain or lose consecutive level counters when transferring levels between characters
fixed✪ Borrel's Intimidate lowers ATK, not DEF, as it should ✪ Petrify works again and counts down within 3 turns before you are petrified ✪ Drel will no longer steal Ralph's level up conversion levels ✪ Valeria won't get mad at you anymore for using the level conversion shop and then leveling up afterwards ✪ Daily bonus reward is now properly rewarded every 24 hours and won't reset every time you load the game ✪ Fixed some augments not properly removing their properties ✪ Derack's Saber weapon now has 2 Orb slots as it should ✪ Borrel's Claw weapon now have 1 Orb slot per weapon ✪ C Rank losses are properly tracked now ✪ C Rank wins will no longer go into the negatives ✪ Tutorial achievements can now be unlocked ✪ Enemy Sting (B) skill now has chance to poison ✪ Derack's Curing Tongue now heals as it should ✪ Derack's Roar now deals damage and debuffs the enemy as it should ✪ All B Rank rewards can properly be received now ✪ Ghost Ralph no longer reals ✪ Minor text fixes
addedWhat's Next? Some of the changes I bring to Mythic Victory Arena take a while to create and updates aren't as frequent as like, or progress moving forward isn't where I quite want it. I'm always hard at work attempting to push the game forward into a state that is fun to play for you as the player. With each new addition and each change I bring about more issues, but more depth. I am reaching the milestones and goals I set for myself so the game can continue to grow. I'm happy that I am reaching the goals I make regardless of the time it takes. So, anyway, here's what is next. I'll be re-creating a lot of the skill action sequences from the ground up while adding new animations in the next update. After that, I'll move on to creating the S Rank and beyond. As always, thanks for reading and for playing Mythic Victory Arena!

Mythic Victory Arena changes

addedChallengers and Champions, I am glad to present to you a wonderful update to Mythic Victory Arena! Molly! The art for Molly the Battlemage has been completed by Miabun. This teenage witch will blow your socks off with her powerful witchcraft and magic. Also, she uses swords! A Rank Unlocked! New Enemy Art The A rank has been completed for you to play through and beat. It gets very tough up in the mountains, I hope you brought your best skills with you. Enemy art has been updated to use graphics created by Ækashics ( http://www.akashics.moe/ ). This should help the game feel a little less dull in terms of how the enemies appear, for now. Battle Clear! Reward! At the end of each battle you'd receive some text boxes to let you know how much AC you were rewarded in each fight. That's been changed to show it on the screen instead. Just click and it'll continue then go away when you're done checking out how much you made. In the future, all other notifications will be added to this end of battle screen. Skill Changes A few adjustments to skills have been made that are important to note. Various powerful skills have had their TP costs increased to match their power. In the future they will be scaled back to more reasonable levels with adjustments in their power. This isn't to say I'm nerfing the hell of them, just making not as powerful. The other change is that skills that have secondary effects (such as Ralph's Rundown which heals you after dealing a successful to the enemy) will only have their secondary effect happen if the skill doesn't miss or isn't evaded. More Achievements! More achievements have been added. Have fun unlocking them all! Patch Notes Here's all the notes in their wordy glory, have a look! ADDITIONS :
added✪ A Rank added ✪ Molly's Art added ✪ Added more achievements ✪ New Enemy Art ✪ End of Battle GUI
added✪ Adjusted the TP cost of various skills ✪ Modified stat growth of Borrel and Drel ✪ Modifed AGI growth of Ralph ✪ Skills with secondary effects will not happen if the attack misses ✪ Full Heal now fully recovers entire party from the menu ✪ Damage formula has been modified to provide enemy's a chance against characters that have too high of defense ✪ Flying enemies are a little less weak to ranged weapons now ✪ Enemies with non-human intelligence resist Molly's Revolt and Derack's Parley ✪ Enemies with non-human greed resist Derack's Bribe ✪ Ralph's Whirlwind now has the ability to critical hit ✪ Venomous Bite now only has chance to poison ✪ Orbs have had their attributes adjusted for balance ✪ You no longer gain or lose consecutive level counters when transferring levels between characters
fixed✪ Borrel's Intimidate lowers ATK, not DEF, as it should ✪ Petrify works again and counts down within 3 turns before you are petrified ✪ Drel will no longer steal Ralph's level up conversion levels ✪ Valeria won't get mad at you anymore for using the level conversion shop and then leveling up afterwards ✪ Daily bonus reward is now properly rewarded every 24 hours and won't reset every time you load the game ✪ Fixed some augments not properly removing their properties ✪ Derack's Saber weapon now has 2 Orb slots as it should ✪ Borrel's Claw weapon now have 1 Orb slot per weapon ✪ C Rank losses are properly tracked now ✪ C Rank wins will no longer go into the negatives ✪ Tutorial achievements can now be unlocked ✪ Enemy Sting (B) skill now has chance to poison ✪ Derack's Curing Tongue now heals as it should ✪ Derack's Roar now deals damage and debuffs the enemy as it should ✪ All B Rank rewards can properly be received now ✪ Ghost Ralph no longer reals ✪ Minor text fixes
addedWhat's Next? Some of the changes I bring to Mythic Victory Arena take a while to create and updates aren't as frequent as like, or progress moving forward isn't where I quite want it. I'm always hard at work attempting to push the game forward into a state that is fun to play for you as the player. With each new addition and each change I bring about more issues, but more depth. I am reaching the milestones and goals I set for myself so the game can continue to grow. I'm happy that I am reaching the goals I make regardless of the time it takes. So, anyway, here's what is next. I'll be re-creating a lot of the skill action sequences from the ground up while adding new animations in the next update. After that, I'll move on to creating the S Rank and beyond. As always, thanks for reading and for playing Mythic Victory Arena!

Challengers and Champions, I am glad to present to you a wonderful update to Mythic Victory Arena! Molly! The art for Molly the Battlemage has been completed by Miabun. This teenage witch will blow your socks off with her powerful witchcraft and magic. Also, she uses swords! A Rank Unlocked! New Enemy Art The A rank has been completed for you to play through and beat. It gets very tough up in the mountains, I hope you brought your best skills with you. Enemy art has been updated to use graphics created by Ækashics ( http://www.akashics.moe/ ). This should help the game feel a little less dull in terms of how the enemies appear, for now. Battle Clear! Reward! At the end of each battle you'd receive some text boxes to let you know how much AC you were rewarded in each fight. That's been changed to show it on the screen instead. Just click and it'll continue then go away when you're done checking out how much you made. In the future, all other notifications will be added to this end of battle screen. Skill Changes A few adjustments to skills have been made that are important to note. Various powerful skills have had their TP costs increased to match their power. In the future they will be scaled back to more reasonable levels with adjustments in their power. This isn't to say I'm nerfing the hell of them, just making not as powerful. The other change is that skills that have secondary effects (such as Ralph's Rundown which heals you after dealing a successful to the enemy) will only have their secondary effect happen if the skill doesn't miss or isn't evaded. More Achievements! More achievements have been added. Have fun unlocking them all! Patch Notes Here's all the notes in their wordy glory, have a look! ADDITIONS:

  • ✪ A Rank added ✪ Molly's Art added ✪ Added more achievements ✪ New Enemy Art ✪ End of Battle GUI

CHANGES:

  • ✪ Adjusted the TP cost of various skills ✪ Modified stat growth of Borrel and Drel ✪ Modifed AGI growth of Ralph ✪ Skills with secondary effects will not happen if the attack misses ✪ Full Heal now fully recovers entire party from the menu ✪ Damage formula has been modified to provide enemy's a chance against characters that have too high of defense ✪ Flying enemies are a little less weak to ranged weapons now ✪ Enemies with non-human intelligence resist Molly's Revolt and Derack's Parley ✪ Enemies with non-human greed resist Derack's Bribe ✪ Ralph's Whirlwind now has the ability to critical hit ✪ Venomous Bite now only has chance to poison ✪ Orbs have had their attributes adjusted for balance ✪ You no longer gain or lose consecutive level counters when transferring levels between characters

FIXES:

  • ✪ Borrel's Intimidate lowers ATK, not DEF, as it should ✪ Petrify works again and counts down within 3 turns before you are petrified ✪ Drel will no longer steal Ralph's level up conversion levels ✪ Valeria won't get mad at you anymore for using the level conversion shop and then leveling up afterwards ✪ Daily bonus reward is now properly rewarded every 24 hours and won't reset every time you load the game ✪ Fixed some augments not properly removing their properties ✪ Derack's Saber weapon now has 2 Orb slots as it should ✪ Borrel's Claw weapon now have 1 Orb slot per weapon ✪ C Rank losses are properly tracked now ✪ C Rank wins will no longer go into the negatives ✪ Tutorial achievements can now be unlocked ✪ Enemy Sting (B) skill now has chance to poison ✪ Derack's Curing Tongue now heals as it should ✪ Derack's Roar now deals damage and debuffs the enemy as it should ✪ All B Rank rewards can properly be received now ✪ Ghost Ralph no longer reals ✪ Minor text fixes

What's Next? Some of the changes I bring to Mythic Victory Arena take a while to create and updates aren't as frequent as like, or progress moving forward isn't where I quite want it. I'm always hard at work attempting to push the game forward into a state that is fun to play for you as the player. With each new addition and each change I bring about more issues, but more depth. I am reaching the milestones and goals I set for myself so the game can continue to grow. I'm happy that I am reaching the goals I make regardless of the time it takes. So, anyway, here's what is next. I'll be re-creating a lot of the skill action sequences from the ground up while adding new animations in the next update. After that, I'll move on to creating the S Rank and beyond. As always, thanks for reading and for playing Mythic Victory Arena!

Source

Steam News / 17 July 2017

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