Full notes
Full Mythic Victory Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings challengers and champions, new and returning! This new update brings forth a lot of amazing changes that really look out for your best interest as players. Please Wait... IMPORTANT - NEW GAME REQUIRED Due to a few major changes to the game, it is required that you start a new game. This is not optional, you must start a new game or you will receive crash errors. This is caused by fixing the bestiary menu. With that said, let's get to the notes. Pre-loading In the fight to prevent lag in initializing sounds and images throughout gameplay, a pre-load system has been put into place. Every time you start the game, you'll be greeting with the load menu you saw above. Give it a moment and then you'll be able to jump right into the arena. New Hud Are you ready for this one, player? You better be ready. With this update, Mythic Victory Arena now has hud elements to provide you with some basic character information before entering the arena as well as new information inside of the arena.
Take a look at the arena menu here
Pretty amazing right? Here's what it looks like in battle right now: This allows you to know how much exp you require until your next level, so you aren't hoping you level up before getting destroyed in a fight. Skills Unlocked An issue that got in the way of playing was how skills were locked to the weapon you have equipped. This is to say that if you had an E Rank Axe, you only had access to E Rank skills only. This is no longer the case. You now have access to any rank skills you have unlocked regardless of the weapon you have equipped. Do note, that previously ranked skills will be unselectable for use in battle if you have a higher rank version of that skill unlocked. Daily Reward Welcome back to viewing patch notes, here's a reward for you! Come back tomorrow for more. That's what I'd tell you if I posted patch notes every single day, but I don't, so this gag falls apart. Oh well... Every day you start up and load into your save on Mythic Victory Arena you will be rewarded with 500 AC for you to use on whatever you please. Load the game for a total of 7 days total and you get a big AC reward just for playing! Bestiary Fixed The bestiary now works and looks as it should.
Take a look at it here
Chaos Mode! Here's a new option that you can enable from the options menu. It's called Chaos Mode. Every turn in battle, there is a 2% chance of a random battle effect happening. Anything from having your states buffed or debuffed, poison or HP regen being inflicted upon your characters, or even being granted a level up! Who knows what you'll get? It's chaotic! EXP Formula Changed The formula that determines how much experience you get for doing damage has been changed.
Here's a quick rundown
What changed
- UI and audio
- Balance
Mythic Victory Arena changes
Any action that heals an ally character will grant you exp based on the amount healed
Actor EXP Rates are now taken into account of the total EXP gained.
Actor Luck stat has an effect on total EXP gained.
That's it, really! The important thing is that you get EXP for healing up now, so take advantage of that! Patch Notes Here's all the notes in their wordy glory, have a look! ADDITIONS:
✪ Content Pre-loading ✪ Derack's art ✪ New hud information in the arena and in battle ✪ Chaos Mode Option ✪ More achievements added
CHANGES:
✪ Updated many core scripts ✪ Skill overhaul The most recent skill learned will be the one you can use if you have multiples of the same skill ✪ All characters will now by default double hit if they are wielding two weapons. ✪ Exp Formula modified - Read Above ✪ Paralysis now halves AGI on top of its other effects ✪ Lowered status infliction chances of many skills ✪ Ralph's Boast is now an all-target taunt, forcing enemies to attack only Ralph. Some enemies can ignore this though ✪ Borrel's Double Attack is now Triple Attack ✪ Drel's Power Pact properly grants the state now ✪ Lowered strength of Ralph's Shine Smash ✪ Leora's skills now take defense into account when calculating damage ✪ Leora's Coin Bolt can now miss ✪ Chain Whip's Sweeper can now miss
FIXES:
✪ Fixed a few sanity checks ✪ Molly can no longer learn skills she shouldn't be able to ✪ Ralph's Shine Smash no longer requires Orbs/Gylphs as part of the learn cost ✪ Borrel's Revitalize now properly heals his teammates ✪ Denira now has access to her Mace skills ✪ Felia's Jump no longer bugs out after the F Rank ✪ Leora's Wind Shot now properly inflicts stun on succesful infliction ✪ Minor text fixes
Source
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