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Steam News28 March 20263mo ago

NEW Procs & Debuffs, Revamped Skill Trees

Mythic Manager - Early Access Update v1.1.0 Proc & Debuff System New combat buff/debuff system — 22 effect types including Freeze, Chill, Slow, Bleed, Burn, Poison, Corruption, Shield, HoT, Regen, Damage Amp, Lifesteal,

In this update7

Full notes

Full Mythic Manager update

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What changed

3 fixes4 additions9 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedProc & Debuff SystemNew combat buff/debuff system — 22 effect types including Freeze, Chill, Slow, Bleed, Burn, Poison, Corruption, Shield, HoT, Regen, Damage Amp, Lifesteal, and more
changedProc & Debuff System12 proc triggers — effects fire on hit, on crit, on kill, on dodge, on block, on heal, on low HP, and more
changedProc & Debuff SystemBoss CC conversion — hard CC (Freeze, Stun) automatically converts to soft CC (Chill, Daze) on bosses so they can't be permastunned
changedProc & Debuff SystemCC diminishing returns — repeated CC on the same target becomes shorter each time
changedProc & Debuff SystemStat-scaling proc values — proc effects now scale with your caster's stats (attack damage, heal amount, max HP) instead of flat numbers, so they stay relevant as your members grow stronger
addedExpanded Skill Trees (Complete Rebuild)All 24 spec skill trees rebuilt from scratch — each tree now has ~31 nodes with 3 branching paths

Mythic Manager changes

addedNew combat buff/debuff system — 22 effect types including Freeze, Chill, Slow, Bleed, Burn, Poison, Corruption, Shield, HoT, Regen, Damage Amp, Lifesteal, and more
changed12 proc triggers — effects fire on hit, on crit, on kill, on dodge, on block, on heal, on low HP, and more
changedBoss CC conversion — hard CC (Freeze, Stun) automatically converts to soft CC (Chill, Daze) on bosses so they can't be permastunned
changedCC diminishing returns — repeated CC on the same target becomes shorter each time
changedStat-scaling proc values — proc effects now scale with your caster's stats (attack damage, heal amount, max HP) instead of flat numbers, so they stay relevant as your members grow stronger

Mythic Manager - Early Access Update v1.1.0

Proc & Debuff System

  • New combat buff/debuff system — 22 effect types including Freeze, Chill, Slow, Bleed, Burn, Poison, Corruption, Shield, HoT, Regen, Damage Amp, Lifesteal, and more

  • 12 proc triggers — effects fire on hit, on crit, on kill, on dodge, on block, on heal, on low HP, and more

  • Boss CC conversion — hard CC (Freeze, Stun) automatically converts to soft CC (Chill, Daze) on bosses so they can't be permastunned

  • CC diminishing returns — repeated CC on the same target becomes shorter each time

  • Stat-scaling proc values — proc effects now scale with your caster's stats (attack damage, heal amount, max HP) instead of flat numbers, so they stay relevant as your members grow stronger

Expanded Skill Trees (Complete Rebuild)

  • All 24 spec skill trees rebuilt from scratch — each tree now has ~31 nodes with 3 branching paths

  • 96 proc nodes across all specs (4 per spec) — each grants a unique combat proc effect

  • Keystones, skill nodes, stat nodes, and gate nodes with full graph-based adjacency

  • Skill tree screen now displays proc effects with color-coded entries, trigger icons, and detailed tooltips (chance, duration, stacks, cooldown)

  • Proc nodes highlighted with a gold-tinted border in the tree view

  • Auto-fill talent allocation now prioritizes proc nodes

  • Guild-wide spec builds — create, rename, and share build templates across members of the same spec

Stat System Overhaul

  • Unified damage reduction — all DR sources (armor, versatility, tank mastery, tree nodes, skill passives) are now combined into one total, hard-capped at 75%

  • modern-style bracket diminishing returns on secondary stats — full value up to 30%, then diminishing brackets above that

  • Retuned rating conversions — Haste 3:1%, Crit 4:1%, Mastery 3:1%, Versatility 5:1% for tighter stat scaling

  • Gear no longer affects personality attributes (execution/awareness/discipline/teamplay/composure) — those grow naturally over time; gear now focuses on primary stats and combat secondaries

Weekly Summary Screen

  • New end-of-week summary — see at a glance what each member accomplished: XP gained, level-ups, morale changes, gear upgrades, gathering yields, and activity assignments

Rival Guilds Improvements

  • Rival guild members now start with starter gear instead of being naked on day 1

  • Rival guilds now use the new skill tree system for auto-allocation

  • Rebalanced slow-pace rival guilds so they don't fall too far behind

Quality of Life

  • Discord / Feedback button added to the title screen

  • Version bumped to Early Access v1.1.0

  • Roster screen now shows skill tree points instead of old talent points

  • Member detail screen shows total DR with cap indicator

  • Skill tree points awarded 1 per level starting at level 10 (41 total at max level 50)

  • Spec confirmation now auto-creates a default build and assigns proper skill tree points

  • Bug Fixes

  • Fixed battle sim variable declaration ordering that caused Godot parse errors

  • Fixed type inference error with regen healing calculation

  • Fixed various screens referencing old talent system instead of new skill tree system

Source

Steam News / 28 March 2026

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