Full notes
Full Mythgard update
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What changed
- Gameplay
- UI and audio
- Store
- Server
- Performance
- Fixes
CARD CYCLING
We've been working hard over the past few months to improve the user experience in Mythgard, especially for new players. As a complex game with a steep learning curve, we understand how overwhelming it can be for players on multiple platforms. One issue that arose during feedback and user testing was the method used to gain mana through card burning.
Our current card-burning method required players to drag cards to the bottom of the screen, causing the card to be reshuffled back into the deck while providing mana and gems. However, this method was problematic on certain platforms, particularly mobile, due to universal UI elements that disrupted the player experience. Additionally, the term "burning" confused new players who believed they were destroying their cards.
To address these issues and provide a better user experience, we've implemented a new method called Card Cycling. This change doesn't affect gameplay; you still gain mana and gems, and the card is shuffled back into your deck. However, we've updated the terminology and interaction so that players now drag the card they want to "cycle" to their deck to gain mana and gems. This triggers a new animation and VFX of the card being shuffled back into the deck.
To ensure that new players understand this method, we'll update the player tutorials and cards to reflect the terminology and functionality changes. We hope this update will improve the Mythgard experience for all our players.
Enhancements
Battle Pass Missions and Daily Missions now increment progress for multiplayer goals in games where a player is matched with a bot due to sparse matchmaking pools
A verified email is no longer required to make store purchases
Bug Fixes
The player’s password is no longer stored and visible on the login screen after logging out
Fixed a bug where content download would not resume if the network connection was interrupted
Fixed a rare bug where practice mode would sometimes show a misplaced button to take the user to matchmaking
Now correctly rendering the visual states for some disabled menu items
Fixed an issue with the Defy Death card not correctly granting immunity under certain conditions
Fixed a bug where an out of context dialog would appear when skipping the tutorial mission
Fixed a bug where opening multiple pack types would not update the position of the store button correctly
Fixed a bug that prevented users from returning to the main menu upon completing certain story missions
Fixed a bug that prevented adding friends on new accounts
Source
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