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Steam News23 September 20241y ago

MythForce 1.2 - Skill Trees - Maggie Edition

Hey Adventurers! It's been a while since our last update, and we know many of you have been eager to learn more about the upcoming 1.2 overhaul!

Full notes

Full MythForce update

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Repeated intro

Hey Adventurers!

What changed

0 fixes2 additions3 changes0 removals
  • Compatibility
  • Balance
  • Gameplay
addedSince our previous dev blog , we’ve received lots of questions about some of the incoming changes and how they’ll impact the gameplay experience. So, over the next few weeks, we’ll be rolling out a series of deep dives that cover everything from the new skill tree system, encounter objectives, elemental combo mechanics—and more. While we are still not ready to release the update just yet, our goal is to get as much feedback on the new character trees and mechanics as possible to ensure this update truly resonates with the community. We’re even exploring pre-release testing to let you try out the changes before they go live. If you’re interested in helping shape this update, be sure to drop your thoughts in the comments or join our Discord for future beta test announcements!
changedOne of the most exciting features in this overhaul is the introduction (or reintroduction, for our early access veterans) of skill trees. Unlike the current system - where heroes level up only during a run - the new skill tree system moves progression to the outer loop. Players will now earn XP across runs, which will level up each individual hero. When players increase a character’s level, they will unlock skill points that they can spec into one of three distinct skill trees—or mix and match between them.
changedWe’ve been hard at work developing three distinct hero classes for our resident Mage. These classes include; Wild Mage , Artificer , and Battlemage , with each one offering a unique approach to combat. Whether you’re a fan of chaotic elemental damage, crowd control, or high speed action, there’s an class here for you.
addedWild Mage: You’ve been……..Thunderstuck!As a Wild Mage, Maggie’s all about unleashing chaotic elemental combos (more on this later) that can quickly shift the tide of battle against any powerful foe. Maggie’s abilities take on random elemental properties, adding another layer of chaos that makes fights feel fresh and unpredictable.
changedWild Mage: You’ve been……..Thunderstuck!When Maggie enters Overdrive in Wild Mage mode, things get even wilder! By applying elemental damage Maggie charges her Overdrive meter, and on activation, all enemies receive a random elemental debuff. Not only that, her elemental combos during Overdrive become extra lethal. If you’re looking for a balance of supporting your party, dealing damage, and creating a little chaos, the Wild Mage class is for you.

MythForce changes

addedSince our previous dev blog , we’ve received lots of questions about some of the incoming changes and how they’ll impact the gameplay experience. So, over the next few weeks, we’ll be rolling out a series of deep dives that cover everything from the new skill tree system, encounter objectives, elemental combo mechanics—and more. While we are still not ready to release the update just yet, our goal is to get as much feedback on the new character trees and mechanics as possible to ensure this update truly resonates with the community. We’re even exploring pre-release testing to let you try out the changes before they go live. If you’re interested in helping shape this update, be sure to drop your thoughts in the comments or join our Discord for future beta test announcements!
changedOne of the most exciting features in this overhaul is the introduction (or reintroduction, for our early access veterans) of skill trees. Unlike the current system - where heroes level up only during a run - the new skill tree system moves progression to the outer loop. Players will now earn XP across runs, which will level up each individual hero. When players increase a character’s level, they will unlock skill points that they can spec into one of three distinct skill trees—or mix and match between them.
changedWe’ve been hard at work developing three distinct hero classes for our resident Mage. These classes include; Wild Mage , Artificer , and Battlemage , with each one offering a unique approach to combat. Whether you’re a fan of chaotic elemental damage, crowd control, or high speed action, there’s an class here for you.
addedAs a Wild Mage, Maggie’s all about unleashing chaotic elemental combos (more on this later) that can quickly shift the tide of battle against any powerful foe. Maggie’s abilities take on random elemental properties, adding another layer of chaos that makes fights feel fresh and unpredictable.
changedWhen Maggie enters Overdrive in Wild Mage mode, things get even wilder! By applying elemental damage Maggie charges her Overdrive meter, and on activation, all enemies receive a random elemental debuff. Not only that, her elemental combos during Overdrive become extra lethal. If you’re looking for a balance of supporting your party, dealing damage, and creating a little chaos, the Wild Mage class is for you.

It's been a while since our last update, and we know many of you have been eager to learn more about the upcoming 1.2 overhaul!

Since our previous dev blog, we’ve received lots of questions about some of the incoming changes and how they’ll impact the gameplay experience. So, over the next few weeks, we’ll be rolling out a series of deep dives that cover everything from the new skill tree system, encounter objectives, elemental combo mechanics—and more. While we are still not ready to release the update just yet, our goal is to get as much feedback on the new character trees and mechanics as possible to ensure this update truly resonates with the community. We’re even exploring pre-release testing to let you try out the changes before they go live. If you’re interested in helping shape this update, be sure to drop your thoughts in the comments or join our Discord for future beta test announcements!

One of the most exciting features in this overhaul is the introduction (or reintroduction, for our early access veterans) of skill trees. Unlike the current system - where heroes level up only during a run - the new skill tree system moves progression to the outer loop. Players will now earn XP across runs, which will level up each individual hero. When players increase a character’s level, they will unlock skill points that they can spec into one of three distinct skill trees—or mix and match between them.

Each of these trees offers unique play styles that cater to different kinds of players. In addition to the difference in playstyles between each of skilltree, each hero’s Overdrive meter will charge, and have different effects when activated depending on the skill tree you spec into. We'll explore all of the heroes in the coming weeks, but to kick things off, let’s take a closer look at the skill trees for Maggie.

We’ve been hard at work developing three distinct hero classes for our resident Mage. These classes include; Wild Mage, Artificer, and Battlemage, with each one offering a unique approach to combat. Whether you’re a fan of chaotic elemental damage, crowd control, or high speed action, there’s an class here for you.

Here’s the breakdown;

Wild Mage: You’ve been……..Thunderstuck!

As a Wild Mage, Maggie’s all about unleashing chaotic elemental combos (more on this later) that can quickly shift the tide of battle against any powerful foe. Maggie’s abilities take on random elemental properties, adding another layer of chaos that makes fights feel fresh and unpredictable.

Some standout abilities for Maggie’s Wild Mage class include;

  • Chaotic Combo: Applies a random buff to the player on any triggered elemental combo.

  • Wild Owl: Familiar projectiles now explode in an AOE which damages nearby enemies.

  • Conflux: Every enemy killed inside Maggie’s barrier increases its radius by 10%

When Maggie enters Overdrive in Wild Mage mode, things get even wilder! By applying elemental damage Maggie charges her Overdrive meter, and on activation, all enemies receive a random elemental debuff. Not only that, her elemental combos during Overdrive become extra lethal. If you’re looking for a balance of supporting your party, dealing damage, and creating a little chaos, the Wild Mage class is for you.

Artificer: Say hello to my little Friends

For those players that prefer a more tactical playstyle, the Artificer archetype turns Maggie into a powerful support hero. With the ability to freeze enemies, heal allies

Source

Steam News / 23 September 2024

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