Full notes
Full Mythfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Maps
- Balance
- Server
Features
You can now craft storage chests for your houses for more easily accessible storage. Chests can be upgraded to store more items. Chests cannot store pets.
Pets can only be stored in a petyard block that you can place in your house.
Boss loot chest art has been redone to better differentiate it from housing chests
Anvil tool upgrades are now replaced by straight anvil upgrades, so for example you can upgrade an iron anvil into a chlorolite anvil to unlock more recipes
Fixes
Deer monster now spawns in every T2 forest biome, and spawns more frequently
Wands that are guided to monster now guide towards the monster closest to the mouse, rather than closest to the player. All wands now guide to monster and travel maximum duration.
Monster spawning is now done with local density rather than global density. This should prevent issues where recently cleared biomes weren't refilling
Monster AI loop is now only executed when players are nearby, which should optimize server processing time
If a boss dies, all of his leftover projectiles will be destroyed (for player safety)
Source
Changelog.gg summarizes and formats this update. How we read updates.
