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Steam News12 October 20258mo ago

Patch v0.1.8

Features You can now craft storage chests for your houses for more easily accessible storage. Chests can be upgraded to store more items. Chests cannot store pets.

Full notes

Full Mythfall update

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What changed

0 fixes1 addition5 changes0 removals
  • Store
  • Gameplay
  • Maps
  • Balance
  • Server
addedFeaturesYou can now craft storage chests for your houses for more easily accessible storage. Chests can be upgraded to store more items. Chests cannot store pets.
changedFeaturesAnvil tool upgrades are now replaced by straight anvil upgrades, so for example you can upgrade an iron anvil into a chlorolite anvil to unlock more recipes Fixes
changedFeaturesDeer monster now spawns in every T2 forest biome, and spawns more frequently
changedFeaturesWands that are guided to monster now guide towards the monster closest to the mouse, rather than closest to the player. All wands now guide to monster and travel maximum duration.
changedFeaturesMonster spawning is now done with local density rather than global density. This should prevent issues where recently cleared biomes weren't refilling
changedFeaturesMonster AI loop is now only executed when players are nearby, which should optimize server processing time

Features

  • You can now craft storage chests for your houses for more easily accessible storage. Chests can be upgraded to store more items. Chests cannot store pets.

  • Pets can only be stored in a petyard block that you can place in your house.

  • Boss loot chest art has been redone to better differentiate it from housing chests

  • Anvil tool upgrades are now replaced by straight anvil upgrades, so for example you can upgrade an iron anvil into a chlorolite anvil to unlock more recipes

    Fixes

  • Deer monster now spawns in every T2 forest biome, and spawns more frequently

  • Wands that are guided to monster now guide towards the monster closest to the mouse, rather than closest to the player. All wands now guide to monster and travel maximum duration.

  • Monster spawning is now done with local density rather than global density. This should prevent issues where recently cleared biomes weren't refilling

  • Monster AI loop is now only executed when players are nearby, which should optimize server processing time

  • If a boss dies, all of his leftover projectiles will be destroyed (for player safety)

Source

Steam News / 12 October 2025

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