Full notes
Full Mythfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
Mythfall changes
Features
Added dungeon ascensions and dungeon modifiers. Now you can increase the difficulty of your dungeons by selecting higher ascension levels. Ascensions will add local modifiers to the dungeon to make your run a bit harder, but reward you with a luck percent which gives you a chance to gain an extra roll on the boss table
You can update your ascension selection in the dungeon tab
You might also find dungeons with modifiers, these will make the dungeon a bit harder (like ascensions), but they apply to all players who join.
There is now a checkbox in the main menu so you can opt into remaining logged in. You should only check this box if your the only one who has access to your computer!
Dungeon completion will now show more informative popups on completion
Fixes
Some item tooltip images would flicker in size
Improved client death handler, it was sometimes showing you in town after you died which made it seem like your recall worked
Fix bug in pirate cove where pilings would show up in weird places
Side Notes: In this patch I also rebuilt a lot of the backend services mythfall uses to be more flexible. This modified the login loop to use a different domain
Source
Changelog.gg summarizes and formats this update. How we read updates.
