Full notes
Full Mythfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Fixes
Mythfall changes
Play Now: https://mythfall.com/
This patch officially transitions us from pre-alpha to the alpha testing period of Mythfall. Huge thank you to everyone who has provided feedback in these early stages of development. I hope you've been enjoying following along and testing the game!
Features
A lot of time this patch has been spent setting up a Steam playtest application. This will become available in the coming weeks, first to supporters and then to the general public. I am currently working to get the Mythfall builds approved by Steam.
I made improvements to mob AI to make them feel a bit better and make them easier to extend. This might come with some bugs in boss fights, so let me know if you see any.
Added a setting for players who want to disable scrollwheel zoom on their character.
Updated the player death animation to happen more immediately. Previously, there was an unnecessary server back-and-forth, causing a delay in the death animation.
Fixes
Fixed a bug where players could heal after they died, making it look like they died with HP. Previously, if your HP hit 0, you still had a few (ping-dependent) frames to drink a potion or have lifesteal/regen proc, causing your HP to go positive, but your character still got killed. This doesn't change gameplay, just the visual part.
Fixed a bug where going to 0 window size caused the cameras to get messed up.
Fixed a bug where chest and portal entrances were spawning at the same location.
For the web build, the new way to go fullscreen is to press F11. This is the only way to prevent the escape key from closing the fullscreen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
