In this update3
Full notes
Full Myth Requiem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
Myth Requiem changes
Hi everyone!
We have just deployed a new update for the game, incorporating several improvements and fixes based on the feedback we have received from the community. Below is a summary of the key changes included in this patch:
Capture System Redesign
The capture (pot) system has been reworked to provide a more visual experience:
It is the same logic behind it but more intuitive and visual. Thanks for the feedback.
Players can still toggle between the "Modern" and "Legacy" styles within the game settings.
New Cupid Dungeon on Lerna
Added a new dungeon in Lerna, featuring Cupid and its global counterparts.
Fixes and minor changes:
- Combat StabilityResolved an issue where generic and demonology & angelology pots would cause the game to freeze during combat,
Credits: The acknowledgments section has been expanded, adding playtesters and early feedback.
- Companion UnlockingFixed a bug where newly unlocked companions would take an excessive amount of time (or require a restart) to appear in Mining, Music, or Writing tasks.
- UI UpdatesFixed an issue where the experience bar failed to update in real-time during active tasks.
- Companion Grid LogicUpdated the Sun Tzu: Art of War arrays to correctly represent positions on the companion grid.
We are looking forward to the upcoming Steam Next Fest. To stay informed about the latest news, updates, and gameplay tips, please follow our official social media channels.
Thank you for your continued support.
Mythos Anvil
Source
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