Full notes
Full Myth Requiem update
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Repeated intro
Hey Myth Requiem community,
What changed
- Gameplay
- Events
Myth Requiem changes
Straight to the point: We have to move the full release date to Q1 2026.
We had hoped to have a demo ready for the October Steam Next Fest, but it's just not where we want it to be yet. We refuse to show you something that isn't ready.
But here's the good news: The demo is almost finished and will be released by the end of October.
This isn't a cut-and-paste slice of the main game. It’s its own complete story where you’ll hunt down the legendary Lernaean Hydra and uncover the reason behind its rampage. You'll get to use the game's core mechanics and test out a small roster of creatures from different mythologies.
We know news has been quiet while we've been laser-focused on the demo, and we apologize for that. Starting now, we're committing to biweekly updates to keep you all in the loop.
Here's a quick sneak peek at what's been improved during this time:
Reworked Combat: The small scale combat has been redo, with visuals attacks and creatures.
Capture System Implemented: The full pot system has been fully implemented, where you can select a pot from a mythology and select runes, alchemy elements and galdrastafir to refine the catch rate or the rewards.
New Challenges and plethora of improvements! We will talk about it in more detail during the biweekly updates!
Thanks for sticking with us. We're determined to make this game worth the wait! Mythos Anvil team
Source
Changelog.gg summarizes and formats this update. How we read updates.
