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Steam News9 June 202628d ago

[S2 Preview #6] Myth of Empires: Throne

In addition to the mount enhancements previously introduced, the development team will also implement a number of adjustments and optimizations in Season 2 related to open-world Guild warfare, resource economy, and sieg

In this update4

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Full Myth of Empires: Throne update

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What changed

1 fix0 additions18 changes0 removals
  • Performance
  • Maps
  • Gameplay
  • Balance
changedIn addition to the mount enhancements previously introduced, the development team will also implement a number of adjustments and optimizations in Season 2 related to open-world Guild warfare, resource economy, and siege gameplay.
changedThis S2 Preview focuses on three key areas: battlefield combat, resource acquisition, and siege warfare improvements.
changedI. Air Fortress and Desert Ship AdjustmentsIn Season 2, Air Fortresses in the Zhongzhou and Dongzhou maps will receive overall balance adjustments, while Air Fortresses in the XiZhou map will remain unchanged:
changedI. Air Fortress and Desert Ship AdjustmentsReduced flight altitude
changedI. Air Fortress and Desert Ship AdjustmentsReduced structure durability
changedI. Air Fortress and Desert Ship AdjustmentsReduced number of deployable Heavy Ballista

Myth of Empires: Throne changes

changedIn addition to the mount enhancements previously introduced, the development team will also implement a number of adjustments and optimizations in Season 2 related to open-world Guild warfare, resource economy, and siege gameplay.
changedThis S2 Preview focuses on three key areas: battlefield combat, resource acquisition, and siege warfare improvements.
changedIn Season 2, Air Fortresses in the Zhongzhou and Dongzhou maps will receive overall balance adjustments, while Air Fortresses in the XiZhou map will remain unchanged:
changedReduced flight altitude
changedReduced structure durability

In addition to the mount enhancements previously introduced, the development team will also implement a number of adjustments and optimizations in Season 2 related to open-world Guild warfare, resource economy, and siege gameplay.

This S2 Preview focuses on three key areas: battlefield combat, resource acquisition, and siege warfare improvements.

I. Air Fortress and Desert Ship Adjustments

In Season 2, Air Fortresses in the Zhongzhou and Dongzhou maps will receive overall balance adjustments, while Air Fortresses in the XiZhou map will remain unchanged:

  • Reduced flight altitude

  • Reduced structure durability

  • Reduced number of deployable Heavy Ballista

After these adjustments, Air Fortresses will continue to retain strategic value, but their ability to dominate from high altitude will be reduced, creating more opportunities for ground force advances and diversified tactical coordination.

At the same time, an issue affecting the damage reduction effect of the Desert Ship will be fixed. After the fix, its effect will be the same as that of the Air Fortress.

II. Copper Coin Drops Optimization

Several adjustments have been made to the core open-world economic cycle in Season 2:

  • Increased amount of Copper Coins dropped by defeated NPCs

  • Increased amount of Copper Coins obtained through Boundary Marker Resouce Taxation

As a result, both daily combat activities and territory management will provide more stable Copper Coin income.

III. Increased Stack Limits for Basic Materials

Resource management has also been optimized through adjustments to material stacking rules:

  • Stack limits for more than 70 basic materials have been increased to 500

The increased stack limits will further improve resource storage and circulation efficiency, making daily gathering, logistics transportation, and marketplace trading more convenient.

IV. Siege and Combat Structure Adjustments

The combat value structure in siege warfare has also been adjusted:

  • Reduced the damage multiplier of melee weapons against siege Siege Weapon

After this adjustment, Siege Weapon will play a more prominent role in large-scale battles, and combat will place greater emphasis on positional advances and siege weapon engagements.

We will continue to share more seasonal gameplay and system adjustment information through future entries in the S2 Preview series.

Source

Steam News / 9 June 2026

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