In this update4
Full notes
Full Myth of Empires: Throne update
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What changed
- Performance
- Maps
- Gameplay
- Balance
Myth of Empires: Throne changes
In addition to the mount enhancements previously introduced, the development team will also implement a number of adjustments and optimizations in Season 2 related to open-world Guild warfare, resource economy, and siege gameplay.
This S2 Preview focuses on three key areas: battlefield combat, resource acquisition, and siege warfare improvements.
I. Air Fortress and Desert Ship Adjustments
In Season 2, Air Fortresses in the Zhongzhou and Dongzhou maps will receive overall balance adjustments, while Air Fortresses in the XiZhou map will remain unchanged:
Reduced flight altitude
Reduced structure durability
Reduced number of deployable Heavy Ballista
After these adjustments, Air Fortresses will continue to retain strategic value, but their ability to dominate from high altitude will be reduced, creating more opportunities for ground force advances and diversified tactical coordination.
At the same time, an issue affecting the damage reduction effect of the Desert Ship will be fixed. After the fix, its effect will be the same as that of the Air Fortress.
II. Copper Coin Drops Optimization
Several adjustments have been made to the core open-world economic cycle in Season 2:
Increased amount of Copper Coins dropped by defeated NPCs
Increased amount of Copper Coins obtained through Boundary Marker Resouce Taxation
As a result, both daily combat activities and territory management will provide more stable Copper Coin income.
III. Increased Stack Limits for Basic Materials
Resource management has also been optimized through adjustments to material stacking rules:
Stack limits for more than 70 basic materials have been increased to 500
The increased stack limits will further improve resource storage and circulation efficiency, making daily gathering, logistics transportation, and marketplace trading more convenient.
IV. Siege and Combat Structure Adjustments
The combat value structure in siege warfare has also been adjusted:
Reduced the damage multiplier of melee weapons against siege Siege Weapon
After this adjustment, Siege Weapon will play a more prominent role in large-scale battles, and combat will place greater emphasis on positional advances and siege weapon engagements.
We will continue to share more seasonal gameplay and system adjustment information through future entries in the S2 Preview series.
Source
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