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Steam News29 May 20261mo ago

[S2 Preview #3] Myth of Empires: Throne

As development for Season 2 continues to progress, we have received increasing discussion and feedback from players regarding “Seasonal PvE Mode.

In this update9

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changedAs development for Season 2 continues to progress, we have received increasing discussion and feedback from players regarding “Seasonal PvE Mode.”
changedFor some players, the appeal of the seasonal system lies not only in large-scale Guild warfare and strategic conflict, but also in resource management, creature breeding, base building, and the immersive sense of long-term progression. To allow more players to participate in seasonal gameplay in their preferred way, Myth of Empires: Throne plans to officially introduce PvE servers in Season 2.
changedHowever, it is also important to clarify that the core of Myth of Empires: Throne’s seasonal gameplay will remain centered around large-scale Guild conflict within an open-world warfare ecosystem. PvP servers will continue to serve as the primary direction of the seasonal system, while PvE servers will exist as an additional alternative option.
changedAs a result, PvE servers will not function as a completely isolated “casual-only mode.” Instead, they will feature a series of differentiated rules and progression restrictions designed to preserve overall balance between PvP and PvE ecosystems while still supporting PvE-oriented gameplay.
changedI. PvE Server Rules OverviewTo maintain seasonal ecosystem balance, PvE servers will feature several adjusted rules.
changedCross-Server RestrictionsA “one-way ticket” system will be implemented. Players may only perform one cross-server transfer per season, regardless of whether they transfer in or out.

Myth of Empires: Throne changes

changedAs development for Season 2 continues to progress, we have received increasing discussion and feedback from players regarding “Seasonal PvE Mode.”
changedFor some players, the appeal of the seasonal system lies not only in large-scale Guild warfare and strategic conflict, but also in resource management, creature breeding, base building, and the immersive sense of long-term progression. To allow more players to participate in seasonal gameplay in their preferred way, Myth of Empires: Throne plans to officially introduce PvE servers in Season 2.
changedHowever, it is also important to clarify that the core of Myth of Empires: Throne’s seasonal gameplay will remain centered around large-scale Guild conflict within an open-world warfare ecosystem. PvP servers will continue to serve as the primary direction of the seasonal system, while PvE servers will exist as an additional alternative option.
changedAs a result, PvE servers will not function as a completely isolated “casual-only mode.” Instead, they will feature a series of differentiated rules and progression restrictions designed to preserve overall balance between PvP and PvE ecosystems while still supporting PvE-oriented gameplay.
changedTo maintain seasonal ecosystem balance, PvE servers will feature several adjusted rules.

As development for Season 2 continues to progress, we have received increasing discussion and feedback from players regarding “Seasonal PvE Mode.”

For some players, the appeal of the seasonal system lies not only in large-scale Guild warfare and strategic conflict, but also in resource management, creature breeding, base building, and the immersive sense of long-term progression. To allow more players to participate in seasonal gameplay in their preferred way, Myth of Empires: Throne plans to officially introduce PvE servers in Season 2.

However, it is also important to clarify that the core of Myth of Empires: Throne’s seasonal gameplay will remain centered around large-scale Guild conflict within an open-world warfare ecosystem. PvP servers will continue to serve as the primary direction of the seasonal system, while PvE servers will exist as an additional alternative option.

As a result, PvE servers will not function as a completely isolated “casual-only mode.” Instead, they will feature a series of differentiated rules and progression restrictions designed to preserve overall balance between PvP and PvE ecosystems while still supporting PvE-oriented gameplay.

I. PvE Server Rules Overview

To maintain seasonal ecosystem balance, PvE servers will feature several adjusted rules.

Cross-Server Restrictions

A “one-way ticket” system will be implemented. Players may only perform one cross-server transfer per season, regardless of whether they transfer in or out.

Seasonal Core Gameplay Restrictions

  • Unable to participate in Prefecture Battles

  • Unable to participate in Fortress Battles

  • PvE servers will not generate Violet Dawn Shells

Marketplace Adjustments

Copper Coin Marketplace: Item listings will be disabled

Mount Breeding Adjustments

Mount breeding quality will be reduced by 25% compared to PvP servers

Resource Output Adjustments

Resource gathering output will be reduced by 30% compared to PvP servers

Copper Coin Acquisition Limits

Daily Copper Coin acquisition will have a cap of 500,000 Copper Coins

Death Drop Rules

PvE servers will use a “full item drop on death” system

(Note: Specific rules and numerical values remain subject to change in the final release version.)

II. Latin America Server Deployment Plans

In addition to PvE servers, Season 2 also plans to introduce dedicated Latin America servers to provide players in the region with lower latency and a more stable gameplay environment.

Since the launch of Season 1, the community team has received significant feedback and suggestions from South American players. Special thanks were given to multiple player Guilds, including Imperium, for continuously participating in discussions and providing feedback regarding server experience, seasonal balance, and regional deployment plans.

Ongoing feedback from the South American player community has further reinforced the team’s direction regarding regional server deployment. The developers stated they will continue monitoring player experience needs across different global regions while further optimizing server infrastructure and the seasonal ecosystem.

Additional Season 2 gameplay features, system adjustments, and future development plans will be revealed in upcoming previews.

We will continue sharing more upcoming Season 2 information through future “S2 Preview” updates. Stay tuned for more details.

Join our official Discord server to get the latest season news, event rewards, and future update information first: https://discord.gg/3MzqbQ3RMH

The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!

Source

Steam News / 29 May 2026

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