In this update8
Full notes
Full Mystopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! 👋 Thank you so much for playing Mystopia — we hope you're having a great time! ❤️
What changed
- Gameplay
- UI and audio
- Fixes
Mystopia changes
We’re excited to release the v1.0.5 update, featuring Steam Cloud support, smoother game feel, and a ton of bug fixes and improvements.
Check out the full patch notes below:
Updates
Pillows can now stack on top of each other!
World names in the Save State UI are now color-coded to show which world you're playing.
Other Updates
Steam Cloud support is now live — no action needed, it's enabled by default.
Storage Box opening/closing animation is now 20% faster.
Storage Box animations have been greatly improved.
Pentagram refresh cost now increases by 1 each use, instead of doubling.
Save State UI has been slightly cleaned up.
World lights no longer move.
Camera movement is now smoother.
Bug Fixes
Pentagram
Fixed a bug where the Pentagram would sometimes have the same block as before, even after refreshing it.
Fixed a bug where the Pentagram would sometimes have the same block in the second and third positions.
Fixed a rare case where moving train rails spawned from the Pentagram might cause the game to softlock.
Blocks
Fixed a bug where the Kava Bowl would spawn potion items on top of existing potion items.
Fixed a bug where it was not possible to place blocks on Yellow Grass Ground or Yellow Grass Slab.
Fixed a bug where you could place blocks over some ground sets' ramps or solo blocks, even though you shouldn't be able to.
Fixed a bug where some ramp blocks weren't registered as such.
Fixed a bug where the following grounds were not conjoinable: Stone Ground, Stone Slab, Yellow Grass Ground and Yellow Grass Slab.
Fixed a bug where some blocks did not have the correct transformations.
Fixed a bug where the Stone Ground Slab was missing textures.
Fixed a bug where the grass ground leaves might overlap with some blocks.
UI & Visuals
Fixed text overlap in the credits animation.
Fixed some localization bugs.
Fixed text issues on the save file UI.
Fixed a bug where starting a new game and then trying to return to the menu wouldn't close the game mode UI.
Fixed a bug where an information UI (such as the Cauldron or Pentagram) could be seen again after restarting the game.
Camera
Fixed a bug where the camera position was saved and loaded incorrectly, resulting in issues with its position and rotation.
Fixed a bug where, in some cases, the camera position and rotation wouldn't load at all.
Pressing the F key now teleports the camera to a soul even though there's only one soul.
Save States
Fixed a bug where starting a new game twice would prevent the first one from being saved.
Fixed a bug where the game wasn't saved if a new game was started twice in a row without saving or auto saving the game.
Fixed a bug where changing a world would reset the settings to their last saved values.
Source
Changelog.gg summarizes and formats this update. How we read updates.
