Full notes
Full Mystik Belle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Maps
Mystik Belle changes
Just in case you didn't know, Dan Rogers' amazing chiptune soundtrack is available on BandCamp for the low-low price of whatever you feel like! Also, the main branch of the game has received a minor update.
Added support for D-Pads on (legacy) Direct Input controllers.
Added a brand new VFX for collecting items.
Added a short animated clue when passing by the Raccoon lair for the first time
Added a subtle indication of the Raccoon lair if a stolen item is inside.
Re-spaced the uncensured English dialogue to minimize the "wall of text" effect.
Added the E10 versions of Spanish, German and Italian languages.
Fixed a minor bug with item-combination.
For those adventurous enough to mess with the WIP DLC scenario, not much has changed.
The map has been restructured, with new rooms added and some old ones removed.
2 new enemies added.
1 new prop added. It can't be interacted with yet.
I have finally figured out some design choices for the first DLC, such as the story basics and the first major puzzle. Now to implement it!: )
Source
Changelog.gg summarizes and formats this update. How we read updates.
