In this update1
Full notes
Full Mystic Tavern update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Mystic Tavern changes
Friends, thanks for taking part in the demo festival and for all the feedback — it was incredibly helpful!
We’re temporarily taking the demo offline and moving into active development to bring the game up to true “release-quality” standards. Below we’ve attached a roadmap with the next steps and priorities leading up to release.
Here’s a quick summary of what to expect in the release version:
Expanded cooking (grill, mixing table, beer barrel, serving table, soup station, and more)
A starter tavern for a smoother introduction to the game’s core mechanics
Animal husbandry and expanded farming
Optimization (so far we’ve already improved performance by over 30% on GPU and 40% on CPU)
An expanded tutorial + story
Character customization
An improved visitor system
Crafting and material processing stations (sawmill, workbench, and stonecutter)
If you’d like to support the project, please wishlist the game and stay tuned for updates. We’ll be back with news soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
