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Steam News29 June 20233y ago

Mystery at Morgoth - Release Date

Hi Folks. You're not going to believe this but.........we have a release date for Mystery at Morgoth! Thursday August 17 2023 8am PDT It's been a hard slog but we are almost there.

Full notes

Full Mystery at Morgoth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions6 changes0 removals
  • Gameplay
  • Balance
  • Maps
addedThe following is an abbreviated list of the new rules/improvements from The Curse of Feldar Vale :
addedNew rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy.
addedNew rule: Chance of Critical Miss - no matter how easy the target.
addedNew rule: Combat Accuracy - sometimes fighting units are just going to miss!
addedNew rule: Static Encounters - improved AI gang-rushes if turned off.
addedNew rule: Death Blow - characters have a chance to become Unconscious and/or Bleed Out instead of being killed outright.

Mystery at Morgoth changes

addedThe following is an abbreviated list of the new rules/improvements from The Curse of Feldar Vale :
addedNew rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy.
addedNew rule: Chance of Critical Miss - no matter how easy the target.
addedNew rule: Combat Accuracy - sometimes fighting units are just going to miss!
addedNew rule: Static Encounters - improved AI gang-rushes if turned off.

Hi Folks.

You're not going to believe this but.....

....we have a release date for Mystery at Morgoth!

Thursday August 17 2023 8am PDT

It's been a hard slog but we are almost there. Apologies for the many delays and thank you all for your support and patience.

The following is an abbreviated list of the new rules/improvements from The Curse of Feldar Vale:

  • New rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy.

  • New rule: Chance of Critical Miss - no matter how easy the target.

  • New rule: Combat Accuracy - sometimes fighting units are just going to miss!

  • New ruleStatic Encounters - improved AI gang-rushes if turned off.
  • New rule: Death Blow - characters have a chance to become Unconscious and/or Bleed Out instead of being killed outright.

  • New movement: Jump Move - the party can immediately move to any point on the map it has previously visited.

  • New movement: Swap Positions - characters can change position (marching order) when in confined spaces.

  • High definition maps throughout.

  • Improved Character Generation (change all stats) for new characters.

  • Variable starting stats for new characters.

  • Items with Abilities (Sword of Healing, Antivenom Necklace, etc.)

  • Improved AI spell casting (with updated Trained and Veteran AI personalities).

  • Improved AI combat (with updated Trained and Veteran AI personalities). For example, AI units may follow when the party attempts to hide or run away.

There are several additional minor improvements and we will try to publish a full list nearer to the release.

We will update the demo in the next week or two, so you can try out the new features in advance if you want.

All the Best.

Ian & Jann

Source

Steam News / 29 June 2023

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