What changed
1 fix0 additions0 changes0 removals
fixedthe addition of Endless Mode has lived up to my expectations as a game-breaking feature :P and I don't mean crashes! which have hopefully all been fixed as of about 5-6 days ago >_> I mean game-breaking in the sense of accessory effects being stretched beyond the limits of sanity, and areas of Folded Space so long they make a grown person cry. of boredom. 0.9.5.3 fixes some of these most-glaring issues; I'm sure it won't be the last such patch! one thing to note, before getting into these fixes: many of the ship part fixes are applied at the time that the ship part is actually generated by the game... so if you've got an Endless Mode game in-progress, your already-generated ship parts may still have negative cooldown times... (similarly, if you've saved in the middle of a planet with an obelisk, it will still have a painfully-long region of folded space; only newly-generated planets will be affected.) here's the full changelog; thanks for reading, and thanks for playing Mysterious Space :) 0.9.5.3 ======= Fixes ----- * Vampire Shields were having > 100% chances of granting bonus shields. This has been fixed. (Other tweaks to Vampire Shields are listed below.) * The following accessories can no longer have negative cooldown periods; they are now capped to some minimum, usually 10 seconds: Last Resort, Deck of Many Things, Phase Shield, Stream Interrupt, Alien Teleporter. (Other tweaks to these accessories are listed below.) * Similar to above: Hull Repair bots can no longer repair faster than 1 point per second. * Engine Booster speed boost can no longer exceed +100%. * You can no longer see the name of an unidentified Deck of Many Things. Folded Space ------------ * The length of Folded Space no longer increases linearly as you progress. (No more 5-minute+ Folded Space segments in Endless Mode!) * Early instances of Folded Space contain more simultaneous background stars; the number of background stars no longer increases linearly... * The amount of debris found in folded space still increases linearly, and the rate at which it increases has itself been increased! (Look forward to shorter, more-intense sections of folded space near the end game of normal/story mode, and throughout Endless Mode.) Accessories ----------- * The maximum bonus shield a Vampire Shield can give has been increased from 5 to 15. * Vampire Shields can now grant bonus points for enemy kills; this has no cap, but does not increase linearly. * The maximum effect from stacked blessings on Last Resort has been increased. * Late-game Last Resorts deal less damage to you, and eventually start coming with increasingly-powerful Blessings. * High-level Lightning Generators may now have additional strikes or chains. * A high-level Deck of Many Things may now cause multiple good things to happen each time it triggers (but never multiple bad things).
Mysterious Space changes
fixedthe addition of Endless Mode has lived up to my expectations as a game-breaking feature :P and I don't mean crashes! which have hopefully all been fixed as of about 5-6 days ago >_> I mean game-breaking in the sense of accessory effects being stretched beyond the limits of sanity, and areas of Folded Space so long they make a grown person cry. of boredom. 0.9.5.3 fixes some of these most-glaring issues; I'm sure it won't be the last such patch! one thing to note, before getting into these fixes: many of the ship part fixes are applied at the time that the ship part is actually generated by the game... so if you've got an Endless Mode game in-progress, your already-generated ship parts may still have negative cooldown times... (similarly, if you've saved in the middle of a planet with an obelisk, it will still have a painfully-long region of folded space; only newly-generated planets will be affected.) here's the full changelog; thanks for reading, and thanks for playing Mysterious Space :) 0.9.5.3 ======= Fixes ----- * Vampire Shields were having > 100% chances of granting bonus shields. This has been fixed. (Other tweaks to Vampire Shields are listed below.) * The following accessories can no longer have negative cooldown periods; they are now capped to some minimum, usually 10 seconds: Last Resort, Deck of Many Things, Phase Shield, Stream Interrupt, Alien Teleporter. (Other tweaks to these accessories are listed below.) * Similar to above: Hull Repair bots can no longer repair faster than 1 point per second. * Engine Booster speed boost can no longer exceed +100%. * You can no longer see the name of an unidentified Deck of Many Things. Folded Space ------------ * The length of Folded Space no longer increases linearly as you progress. (No more 5-minute+ Folded Space segments in Endless Mode!) * Early instances of Folded Space contain more simultaneous background stars; the number of background stars no longer increases linearly... * The amount of debris found in folded space still increases linearly, and the rate at which it increases has itself been increased! (Look forward to shorter, more-intense sections of folded space near the end game of normal/story mode, and throughout Endless Mode.) Accessories ----------- * The maximum bonus shield a Vampire Shield can give has been increased from 5 to 15. * Vampire Shields can now grant bonus points for enemy kills; this has no cap, but does not increase linearly. * The maximum effect from stacked blessings on Last Resort has been increased. * Late-game Last Resorts deal less damage to you, and eventually start coming with increasingly-powerful Blessings. * High-level Lightning Generators may now have additional strikes or chains. * A high-level Deck of Many Things may now cause multiple good things to happen each time it triggers (but never multiple bad things).
the addition of Endless Mode has lived up to my expectations as a game-breaking feature :P and I don't mean crashes! which have hopefully all been fixed as of about 5-6 days ago >_> I mean game-breaking in the sense of accessory effects being stretched beyond the limits of sanity, and areas of Folded Space so long they make a grown person cry. of boredom. 0.9.5.3 fixes some of these most-glaring issues; I'm sure it won't be the last such patch! one thing to note, before getting into these fixes: many of the ship part fixes are applied at the time that the ship part is actually generated by the game... so if you've got an Endless Mode game in-progress, your already-generated ship parts may still have negative cooldown times... (similarly, if you've saved in the middle of a planet with an obelisk, it will still have a painfully-long region of folded space; only newly-generated planets will be affected.) here's the full changelog; thanks for reading, and thanks for playing Mysterious Space :) 0.9.5.3 ======= Fixes ----- * Vampire Shields were having > 100% chances of granting bonus shields. This has been fixed. (Other tweaks to Vampire Shields are listed below.) * The following accessories can no longer have negative cooldown periods; they are now capped to some minimum, usually 10 seconds: Last Resort, Deck of Many Things, Phase Shield, Stream Interrupt, Alien Teleporter. (Other tweaks to these accessories are listed below.) * Similar to above: Hull Repair bots can no longer repair faster than 1 point per second. * Engine Booster speed boost can no longer exceed +100%. * You can no longer see the name of an unidentified Deck of Many Things. Folded Space ------------ * The length of Folded Space no longer increases linearly as you progress. (No more 5-minute+ Folded Space segments in Endless Mode!) * Early instances of Folded Space contain more simultaneous background stars; the number of background stars no longer increases linearly... * The amount of debris found in folded space still increases linearly, and the rate at which it increases has itself been increased! (Look forward to shorter, more-intense sections of folded space near the end game of normal/story mode, and throughout Endless Mode.) Accessories ----------- * The maximum bonus shield a Vampire Shield can give has been increased from 5 to 15. * Vampire Shields can now grant bonus points for enemy kills; this has no cap, but does not increase linearly. * The maximum effect from stacked blessings on Last Resort has been increased. * Late-game Last Resorts deal less damage to you, and eventually start coming with increasingly-powerful Blessings. * High-level Lightning Generators may now have additional strikes or chains. * A high-level Deck of Many Things may now cause multiple good things to happen each time it triggers (but never multiple bad things).