What changed
0 fixes0 additions3 changes1 removal
- Balance
- UI and audio
- Gameplay
changedCARD Sword Strike : damage increased from 4 to 5 Low Blow : damage increased from 2 to 3 Shield : buff "protection" increased from 1 to 2 and now applies by hit from one time Improvement of card descriptions that have additional effects under certain conditions
removedUI Some position corrections , more to come in the next update Buttons on the end-game menu no longer overlap
changedFX Changed fire aura effect
changedBALANCE Adjustment of damage dealt by monsters and now is proportional to the difficulty level You earn less rubies , the amount of rubies collected after battles is proportional to the difficulty level.
CARD Sword Strike : damage4→5↑CARD Sword Strike : damage increased, buffdamage2→3S↑damage increased, buffbuff "protection"1→2↑buff "protection" increased, buffMysteries Of Darkness changes
changedCARD Sword Strike : damage increased from 4 to 5 Low Blow : damage increased from 2 to 3 Shield : buff "protection" increased from 1 to 2 and now applies by hit from one time Improvement of card descriptions that have additional effects under certain conditions
removedUI Some position corrections , more to come in the next update Buttons on the end-game menu no longer overlap
changedFX Changed fire aura effect
changedBALANCE Adjustment of damage dealt by monsters and now is proportional to the difficulty level You earn less rubies , the amount of rubies collected after battles is proportional to the difficulty level.
CARD Sword Strike: damage increased from 4 to 5 Low Blow: damage increased from 2 to 3 Shield: buff "protection" increased from 1 to 2 and now applies by hit from one time Improvement of card descriptions that have additional effects under certain conditions
BUFF Spore: fix and now proc on mushrooms Change of "combat stance"buff icon Change of "defensive stance"buff icon Heal: fix and now heal you by turn
UI Some position corrections, more to come in the next update Buttons on the end-game menu no longer overlap
FX Changed fire aura effect
BALANCE Adjustment of damage dealt by monsters and now is proportional to the difficulty level You earn less rubies, the amount of rubies collected after battles is proportional to the difficulty level.