In this update7
Full notes
Full My Type of Goblin: A Climbing ASDFenture update
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What changed
- Gameplay
- UI and audio
- Events
- Performance
My Type of Goblin: A Climbing ASDFenture changes
What’s up, my fellow Gorge Goblins?
I’ve updated the demo for the upcoming Next Fest with some pretty awesome additions.
Demo
Facial expressions: Bumping your head is a lot more fun now
More narration: Especially more “encouraging” when you fail… let’s call it motivation
- 20 different fart soundsFor your enjoyment. I even added one real recording. Sorry for making this weird
7 new absurd collectibles: Well hidden or hard to reach, to give a better sense of the full game’s challenge
Level design improvements: Some areas were too easy, even for the demo
Visual overhaul: The protagonist fits better into the environment while still keeping that intentional style mismatch. Also, the post-processing looks sweeeet, if I may say so
Performance improvements: Yay, finally playable on your fridge
Demo Steam page: I decided to create a separate Steam page for the demo, so everyone can publicly share their high praise for this life-changing experience :)
Are you into bullet points? Then you are in the right place! Check out the roadmap for the full game.
Roadmap
Ascension System (NG+)
10 Ascension Levels, each unlocked by completing the previous difficulty
The game begins accessible, with fewer hazards and a limited key set (ASDFJKL;). Perfect for learning blind typing.
Ascensions increase: Level complexity, Checkpoint scarcity, Required keys, Overall difficulty
The final Ascension is designed to be extremely challenging, targeting ~1% completion rate
Level Design
Larger, more interconnected level
Additional optional high-difficulty challenge areas
Greater emphasis on exploration and risk/reward routes
Accessories
Items provide different gorge stats (some even negative), rewarding harder routes
New gameplay bonuses on certain items (e.g. increased “farting” force, reduced delay, etc.)
Collecting full item sets unlocks secret areas
Keyboard Support Improvements
Improved support for keyboards with limited key rollover
The current fallback movement system (triggered by the “hold 8 keys” test at startup) will be refined to better match the intended gameplay experience
Other
Steam achievements
Steam Cloud Saves
Support for additional languages
General polishing and improvements
Alternative ending(s)
Added narration, humor, and more immersive elements
More surprises to come
Source
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