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Steam News26 February 20264mo ago

Update 1.0.1.0

This update brings important improvements to My Taskbar Farm. Check out the details below: 🛠️ Shop Balance Update We’ve adjusted how item prices increase with each purchase. 📈 How did it work before?

In this update3

Full notes

Full My Taskbar Farm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions10 changes0 removals
  • Gameplay
  • Store
  • Balance
  • UI and audio
changedThis update brings important improvements to My Taskbar Farm . Check out the details below:
changed🛠️ Shop Balance UpdateWe’ve adjusted how item prices increase with each purchase.
changed🛠️ Shop Balance Update📈 How did it work before?
added🛠️ Shop Balance UpdateThe previous system used 100% exponential growth , meaning each new purchase increased the price by 10% based on the current value.
changed🛠️ Shop Balance UpdateThis caused prices to rise too quickly after multiple purchases, making mid- and late-game progression harder than intended.
changed🛠️ Shop Balance Update⚙️ How does it work now?

My Taskbar Farm changes

changedThis update brings important improvements to My Taskbar Farm . Check out the details below:
changedWe’ve adjusted how item prices increase with each purchase.
changed📈 How did it work before?
addedThe previous system used 100% exponential growth , meaning each new purchase increased the price by 10% based on the current value.
changedThis caused prices to rise too quickly after multiple purchases, making mid- and late-game progression harder than intended.

This update brings important improvements to My Taskbar Farm. Check out the details below:

🛠️ Shop Balance Update

We’ve adjusted how item prices increase with each purchase.

📈 How did it work before?

The previous system used 100% exponential growth, meaning each new purchase increased the price by 10% based on the current value.

This caused prices to rise too quickly after multiple purchases, making mid- and late-game progression harder than intended.

⚙️ How does it work now?

We’ve implemented a new hybrid model that is more balanced and predictable:

  • 🔹 10% linear growth per purchase

  • 🔹 3% cumulative exponential growth

In practice, this means:

✔ A more stable early game ✔ Smoother mid-game progression ✔ Continued long-term scaling without prices “exploding” too quickly

Our goal is to make progression feel more strategic and enjoyable.

🗺️ Localization Fixes

Thanks to community feedback, we identified an issue where some translations were not being applied correctly in certain menus.

This has now been fixed! All menus should properly display in the selected language.

🖥️ Multi-Monitor Support

The game still runs on one monitor at a time, but you can now choose which monitor it runs on.

If you have two monitors, for example, you can keep the game running on your secondary screen while working on your main one.

The game automatically detects how many monitors are connected and shows the available options.

That’s it for now!

Thank you so much for your valuable feedback. I was away from the community for a while — I apologize for that — but now I’m back and actively supporting all of my games.

Thank you for everything!

Alysson N. Moraes Rising Moon Games

Source

Steam News / 26 February 2026

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