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Steam News4 November 20258mo ago

Version 0.145 | Difficulty System Overhaul + Mega QoL Updates

Howdy slimes! Here is version 0.145. There are alot of bugs and edge case checks that I have been holding off finally addressed here. But most notable is the overhaul of the difficulty system!

In this update2

Full notes

Full My Slime Garden update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions5 changes0 removals
  • Fixes
  • Events
  • Gameplay
  • UI and audio
  • Maps
  • Balance
fixedHowdy slimes! Here is version 0.145. There are alot of bugs and edge case checks that I have been holding off finally addressed here.
changedYou can increase enemy difficulty for return of the same number of rewards!
changedAlso fishing contest fishes are in!
added**New Features**some of the fish from events have been added
added**New Features**added clear fishing pool button
added**New Features**new fish attack "Tackle"

My Slime Garden changes

fixedHowdy slimes! Here is version 0.145. There are alot of bugs and edge case checks that I have been holding off finally addressed here.
changedYou can increase enemy difficulty for return of the same number of rewards!
changedAlso fishing contest fishes are in!
addedsome of the fish from events have been added
addedadded clear fishing pool button

Howdy slimes! Here is version 0.145. There are alot of bugs and edge case checks that I have been holding off finally addressed here.

But most notable is the overhaul of the difficulty system!

You can increase enemy difficulty for return of the same number of rewards!

Also fishing contest fishes are in!

Version 0.145f:

**New Features**

  • some of the fish from events have been added

  • added clear fishing pool button

  • new fish attack "Tackle"

  • new map control system and rogue / nightmare overhaul

  • rogue will set you to lvl 1

  • nightmare will disable totem buffs

  • separate slider for reward and enemy difficulty

**Bugs / Adjustments**

  • Controller connection/disconnectino behaviors

  • Fixed weapon channel behaviors in mutiplayer (e.g. shield)

  • fixed auto shield regenereation from swapping biomes

  • add flavor text on tree upgrade

  • fixed ultra high damage calculation

  • optimized damage code for better performance

  • bubbles from waterfall don't count towards garden food count anymore

  • fixed toggle fullscreen button

  • runtime resolution adjustment fixed

  • store windows state before applet mode (fix for applet mode sizing)

Source

Steam News / 4 November 2025

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